content
stringlengths
2
1.05M
avg_line_length
float64
1
696k
max_line_length
int64
1
943k
alphanum_fraction
float64
0
1
licenses
sequence
repository_name
stringlengths
4
119
path
stringlengths
3
297
size
int64
2
1.05M
lang
stringclasses
30 values
cluster
int64
1
5
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r11 push %r13 push %r15 push %r9 push %rbx push %rcx push %rdi push %rsi lea addresses_D_ht+0x1532, %rbx nop sub %r15, %r15 movw $0x6162, (%rbx) nop nop nop nop nop add %r13, %r13 lea addresses_UC_ht+0xac72, %rcx nop nop nop nop nop xor $63492, %r10 movw $0x6162, (%rcx) nop nop cmp $52783, %r15 lea addresses_A_ht+0xd7f2, %r9 clflush (%r9) nop nop nop nop nop xor %rcx, %rcx mov (%r9), %r11d nop nop nop nop nop cmp %rcx, %rcx lea addresses_normal_ht+0x1a2aa, %r13 cmp $31476, %rcx movb $0x61, (%r13) nop nop add %r10, %r10 lea addresses_UC_ht+0x672, %rsi lea addresses_UC_ht+0x1e272, %rdi clflush (%rdi) nop nop nop nop inc %r11 mov $39, %rcx rep movsw nop xor %r11, %r11 lea addresses_A_ht+0x2372, %rsi lea addresses_D_ht+0x1ed88, %rdi cmp $43777, %rbx mov $68, %rcx rep movsb nop add %r13, %r13 lea addresses_WT_ht+0x8172, %rcx nop nop nop nop cmp %rbx, %rbx movb $0x61, (%rcx) sub $64440, %rdi lea addresses_normal_ht+0x13ffc, %rcx inc %rdi mov (%rcx), %r10d nop nop nop and %r11, %r11 lea addresses_WC_ht+0x11090, %r11 sub %r9, %r9 movb (%r11), %bl nop nop nop nop xor $39997, %rbx lea addresses_WC_ht+0x7e72, %rdi nop nop nop nop nop cmp $36803, %rbx movw $0x6162, (%rdi) nop nop nop nop and %r10, %r10 pop %rsi pop %rdi pop %rcx pop %rbx pop %r9 pop %r15 pop %r13 pop %r11 pop %r10 ret .global s_faulty_load s_faulty_load: push %r12 push %r14 push %r9 push %rax push %rcx push %rsi // Faulty Load lea addresses_WC+0x4672, %rsi nop nop nop nop nop xor $8376, %rax movb (%rsi), %r9b lea oracles, %r14 and $0xff, %r9 shlq $12, %r9 mov (%r14,%r9,1), %r9 pop %rsi pop %rcx pop %rax pop %r9 pop %r14 pop %r12 ret /* <gen_faulty_load> [REF] {'src': {'same': True, 'congruent': 0, 'NT': False, 'type': 'addresses_WC', 'size': 1, 'AVXalign': False}, 'OP': 'LOAD'} [Faulty Load] {'src': {'same': True, 'congruent': 0, 'NT': False, 'type': 'addresses_WC', 'size': 1, 'AVXalign': False}, 'OP': 'LOAD'} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'same': False, 'congruent': 4, 'NT': False, 'type': 'addresses_D_ht', 'size': 2, 'AVXalign': False}} {'OP': 'STOR', 'dst': {'same': False, 'congruent': 7, 'NT': False, 'type': 'addresses_UC_ht', 'size': 2, 'AVXalign': False}} {'src': {'same': False, 'congruent': 7, 'NT': False, 'type': 'addresses_A_ht', 'size': 4, 'AVXalign': True}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'same': False, 'congruent': 3, 'NT': False, 'type': 'addresses_normal_ht', 'size': 1, 'AVXalign': False}} {'src': {'type': 'addresses_UC_ht', 'congruent': 11, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_UC_ht', 'congruent': 7, 'same': False}} {'src': {'type': 'addresses_A_ht', 'congruent': 8, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_D_ht', 'congruent': 1, 'same': False}} {'OP': 'STOR', 'dst': {'same': False, 'congruent': 8, 'NT': False, 'type': 'addresses_WT_ht', 'size': 1, 'AVXalign': False}} {'src': {'same': False, 'congruent': 1, 'NT': False, 'type': 'addresses_normal_ht', 'size': 4, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'same': False, 'congruent': 0, 'NT': False, 'type': 'addresses_WC_ht', 'size': 1, 'AVXalign': False}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'same': False, 'congruent': 10, 'NT': False, 'type': 'addresses_WC_ht', 'size': 2, 'AVXalign': False}} {'38': 21829} 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 */
37.1
2,999
0.655621
[ "MIT" ]
danielmgmi/medusa
Transynther/_processed/NONE/_xt_/i3-7100_9_0xca_notsx.log_21829_842.asm
6,307
Assembly
4
;****************************************************************************** ;* Copyright (c) 2012 Michael Niedermayer ;* ;* This file is part of FFmpeg. ;* ;* FFmpeg is free software; you can redistribute it and/or ;* modify it under the terms of the GNU Lesser General Public ;* License as published by the Free Software Foundation; either ;* version 2.1 of the License, or (at your option) any later version. ;* ;* FFmpeg is distributed in the hope that it will be useful, ;* but WITHOUT ANY WARRANTY; without even the implied warranty of ;* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;* Lesser General Public License for more details. ;* ;* You should have received a copy of the GNU Lesser General Public ;* License along with FFmpeg; if not, write to the Free Software ;* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ;****************************************************************************** %include "libavutil/x86/x86util.asm" SECTION_RODATA 32 dw1: times 8 dd 1 w1 : times 16 dw 1 SECTION .text %macro MIX2_FLT 1 cglobal mix_2_1_%1_float, 7, 7, 6, out, in1, in2, coeffp, index1, index2, len %ifidn %1, a test in1q, mmsize-1 jne mix_2_1_float_u_int %+ SUFFIX test in2q, mmsize-1 jne mix_2_1_float_u_int %+ SUFFIX test outq, mmsize-1 jne mix_2_1_float_u_int %+ SUFFIX %else mix_2_1_float_u_int %+ SUFFIX: %endif VBROADCASTSS m4, [coeffpq + 4*index1q] VBROADCASTSS m5, [coeffpq + 4*index2q] shl lend , 2 add in1q , lenq add in2q , lenq add outq , lenq neg lenq .next: %ifidn %1, a mulps m0, m4, [in1q + lenq ] mulps m1, m5, [in2q + lenq ] mulps m2, m4, [in1q + lenq + mmsize] mulps m3, m5, [in2q + lenq + mmsize] %else movu m0, [in1q + lenq ] movu m1, [in2q + lenq ] movu m2, [in1q + lenq + mmsize] movu m3, [in2q + lenq + mmsize] mulps m0, m0, m4 mulps m1, m1, m5 mulps m2, m2, m4 mulps m3, m3, m5 %endif addps m0, m0, m1 addps m2, m2, m3 mov%1 [outq + lenq ], m0 mov%1 [outq + lenq + mmsize], m2 add lenq, mmsize*2 jl .next REP_RET %endmacro %macro MIX1_FLT 1 cglobal mix_1_1_%1_float, 5, 5, 3, out, in, coeffp, index, len %ifidn %1, a test inq, mmsize-1 jne mix_1_1_float_u_int %+ SUFFIX test outq, mmsize-1 jne mix_1_1_float_u_int %+ SUFFIX %else mix_1_1_float_u_int %+ SUFFIX: %endif VBROADCASTSS m2, [coeffpq + 4*indexq] shl lenq , 2 add inq , lenq add outq , lenq neg lenq .next: %ifidn %1, a mulps m0, m2, [inq + lenq ] mulps m1, m2, [inq + lenq + mmsize] %else movu m0, [inq + lenq ] movu m1, [inq + lenq + mmsize] mulps m0, m0, m2 mulps m1, m1, m2 %endif mov%1 [outq + lenq ], m0 mov%1 [outq + lenq + mmsize], m1 add lenq, mmsize*2 jl .next REP_RET %endmacro %macro MIX1_INT16 1 cglobal mix_1_1_%1_int16, 5, 5, 6, out, in, coeffp, index, len %ifidn %1, a test inq, mmsize-1 jne mix_1_1_int16_u_int %+ SUFFIX test outq, mmsize-1 jne mix_1_1_int16_u_int %+ SUFFIX %else mix_1_1_int16_u_int %+ SUFFIX: %endif movd m4, [coeffpq + 4*indexq] SPLATW m5, m4 psllq m4, 32 psrlq m4, 48 mova m0, [w1] psllw m0, m4 psrlw m0, 1 punpcklwd m5, m0 add lenq , lenq add inq , lenq add outq , lenq neg lenq .next: mov%1 m0, [inq + lenq ] mov%1 m2, [inq + lenq + mmsize] mova m1, m0 mova m3, m2 punpcklwd m0, [w1] punpckhwd m1, [w1] punpcklwd m2, [w1] punpckhwd m3, [w1] pmaddwd m0, m5 pmaddwd m1, m5 pmaddwd m2, m5 pmaddwd m3, m5 psrad m0, m4 psrad m1, m4 psrad m2, m4 psrad m3, m4 packssdw m0, m1 packssdw m2, m3 mov%1 [outq + lenq ], m0 mov%1 [outq + lenq + mmsize], m2 add lenq, mmsize*2 jl .next %if mmsize == 8 emms RET %else REP_RET %endif %endmacro %macro MIX2_INT16 1 cglobal mix_2_1_%1_int16, 7, 7, 8, out, in1, in2, coeffp, index1, index2, len %ifidn %1, a test in1q, mmsize-1 jne mix_2_1_int16_u_int %+ SUFFIX test in2q, mmsize-1 jne mix_2_1_int16_u_int %+ SUFFIX test outq, mmsize-1 jne mix_2_1_int16_u_int %+ SUFFIX %else mix_2_1_int16_u_int %+ SUFFIX: %endif movd m4, [coeffpq + 4*index1q] movd m6, [coeffpq + 4*index2q] SPLATW m5, m4 SPLATW m6, m6 psllq m4, 32 psrlq m4, 48 mova m7, [dw1] pslld m7, m4 psrld m7, 1 punpcklwd m5, m6 add lend , lend add in1q , lenq add in2q , lenq add outq , lenq neg lenq .next: mov%1 m0, [in1q + lenq ] mov%1 m2, [in2q + lenq ] mova m1, m0 punpcklwd m0, m2 punpckhwd m1, m2 mov%1 m2, [in1q + lenq + mmsize] mov%1 m6, [in2q + lenq + mmsize] mova m3, m2 punpcklwd m2, m6 punpckhwd m3, m6 pmaddwd m0, m5 pmaddwd m1, m5 pmaddwd m2, m5 pmaddwd m3, m5 paddd m0, m7 paddd m1, m7 paddd m2, m7 paddd m3, m7 psrad m0, m4 psrad m1, m4 psrad m2, m4 psrad m3, m4 packssdw m0, m1 packssdw m2, m3 mov%1 [outq + lenq ], m0 mov%1 [outq + lenq + mmsize], m2 add lenq, mmsize*2 jl .next %if mmsize == 8 emms RET %else REP_RET %endif %endmacro INIT_MMX mmx MIX1_INT16 u MIX1_INT16 a MIX2_INT16 u MIX2_INT16 a INIT_XMM sse MIX2_FLT u MIX2_FLT a MIX1_FLT u MIX1_FLT a INIT_XMM sse2 MIX1_INT16 u MIX1_INT16 a MIX2_INT16 u MIX2_INT16 a %if HAVE_AVX_EXTERNAL INIT_YMM avx MIX2_FLT u MIX2_FLT a MIX1_FLT u MIX1_FLT a %endif
24.478088
79
0.550944
[ "MIT" ]
0xsky/srs
trunk/3rdparty/ffmpeg-4-fit/libswresample/x86/rematrix.asm
6,144
Assembly
4
.file "a30.c" .text .globl main .type main, @function main: subl $4, %esp movl 12(%esp), %eax movl (%eax), %eax movl %eax, (%esp) call toto .L08048311: addl $4, %esp ret .size main, .-main # ---------------------- .L08048315: .p2align 3 # ---------------------- .local func1 .type func1, @function func1: rep; ret .size func1, .-func1 # ---------------------- .L080483D2: .p2align 4 # ---------------------- .local func2 .type func2, @function func2: rep; ret .size func2, .-func2 # ---------------------- .L080483E2: .p2align 4 # ---------------------- .globl toto .type toto, @function toto: subl $8, %esp movl $68, %eax movl %edi, 4(%esp) movl 12(%esp), %edi movl %esi, (%esp) movl $init, %esi testl $1, %edi jne .L08048448 .L08048410: testl $2, %edi jne .L08048468 .L08048418: movl %eax, %ecx xorl %edx, %edx shrl $2, %ecx testb $2, %al rep movsl je .L08048430 .L08048425: movzwl (%esi), %edx movw %dx, (%edi) movl $2, %edx .L08048430: testb $1, %al je .L0804843B .L08048434: movzbl (%esi,%edx), %eax movb %al, (%edi,%edx) .L0804843B: movl (%esp), %esi movl 4(%esp), %edi addl $8, %esp ret .L08048446: .p2align 3 .L08048448: movzbl init, %eax movl $init+1, %esi movb %al, (%edi) addl $1, %edi movl $67, %eax testl $2, %edi je .L08048418 .L08048466: .p2align 3 .L08048468: movzwl (%esi), %edx subl $2, %eax addl $2, %esi movw %dx, (%edi) addl $2, %edi jmp .L08048418 .size toto, .-toto # ---------------------- .data .LD0804A028: .zero 24 # ---------------------- .local init .type init, @object init: .long 1 .long value .long func1 .long func2 .long 0 .long 0 .long 0 .long 0 .long 0 .long 0 .long 0 .long 0 .long 0 .long 0 .long 0 .long 0 .long 0 .size init, 68 # ---------------------- .bss .align 32 .globl value .type value, @object value: .zero 68 .size value, 68 # ---------------------- .ident "GCC: (Ubuntu/Linaro 4.6.3-1ubuntu5) 4.6.3" .section .note.GNU-stack,"",@progbits
17.192308
51
0.486801
[ "Apache-2.0" ]
LRGH/plasmasm
non_regression/other_x86_linux.out.asm
2,235
Assembly
4
;******************************************************************************* ; MSP430x24x Demo - USCI_A0, UART 9600 Full-Duplex Transceiver, 32kHz ACLK ; ; Description: USCI_A0 communicates continously as fast as possible full- ; duplex with another device. Normal mode is LPM3, with activity only during ; RX and TX ISR's. The TX ISR indicates the USCI_A0 is ready to send another ; character. The RX ISR indicates the USCI_A0 has received a character. At ; 9600 baud, a full character is tranceived ~1ms. ; The levels on P1.4/5 are TX'ed. RX'ed value is displayed on P1.0/1. ; ACLK = BRCLK = LFXT1 = 32768, MCLK = SMCLK = DCO ~1.045MHz ; Baud rate divider with 32768Hz XTAL @9600 = 32768Hz/9600 = 3.41 ; //* An external watch crystal is required on XIN XOUT for ACLK *// ; ; MSP430F249 MSP430F249 ; ----------------- ----------------- ; | XIN|- /|\| XIN|- ; | | 32kHz | | | 32kHz ; | XOUT|- --|RST XOUT|- ; | | /|\ | | ; | RST|--- | | ; | | | | ; ->|P1.4 | | P1.0|-> LED ; ->|P1.5 | | P1.1|-> LED ; LED <-|P1.0 | | P1.4|<- ; LED <-|P1.1 | | P1.5|<- ; | UCA0TXD/P3.4|--------->|P3.5 | ; | | 9600 | | ; | UCA0RXD/P3.5|<---------|P3.4 | ; ; ; JL Bile ; Texas Instruments Inc. ; May 2008 ; Built Code Composer Essentials: v3 FET ;******************************************************************************* .cdecls C,LIST, "msp430x24x.h" ;------------------------------------------------------------------------------- .text ;Program Start ;------------------------------------------------------------------------------- RESET mov.w #0500h,SP ; Initialize stackpointer StopWDT mov.w #WDTPW+WDTHOLD,&WDTCTL ; Stop watchdog timer SetupP1 mov.b #000h,&P1OUT ; P1.0/1 setup for LED output bis.b #003h,&P1DIR ; SetupP3 bis.b #030h,&P3SEL ; Use P3.4/P3.5 for USCI_A0 SetupUSCI0 bis.b #UCSSEL_1,&UCA0CTL1 ; CLK = ACLK mov.b #03h,&UCA0BR0 ; 32kHz/9600 = 3.41 mov.b #00h,&UCA0BR1 ; mov.b #UCBRS1+UCBRS0,&UCA0MCTL; Modulation UCBRSx = 3 bic.b #UCSWRST,&UCA0CTL1 ; **Initialize USCI state machine** bis.b #UCA0RXIE+UCA0TXIE,&IE2 ; Enable USCI_A0 TX/RX interrupt ; Mainloop bis.b #LPM3+GIE,SR ; Enter LPM3 w/ interrupts enabled nop ; Required for debugger only ; ;------------------------------------------------------------------------------- USCI0TX_ISR; ;------------------------------------------------------------------------------- mov.b &P1IN,R4 ; rrc.b R4 ; Justify 4x right rrc.b R4 ; rrc.b R4 ; rrc.b R4 ; and.b #03h,R4 ; mov.b R4,&UCA0TXBUF ; Transmit character reti ; Exit ISR ;------------------------------------------------------------------------------- USCI0RX_ISR; ;------------------------------------------------------------------------------- mov.b &UCA0RXBUF,&P1OUT ; Display RX'ed charater reti ; Exit ISR ; ;------------------------------------------------------------------------------- ; Interrupt Vectors ;------------------------------------------------------------------------------- .sect ".int23" ; .short USCI0RX_ISR ; USCI0 transmit .sect ".int22" ; .short USCI0TX_ISR ; USCI0 receive .sect ".reset" ; .short RESET ; POR, ext. Reset, Watchdog .end
56.463415
81
0.323974
[ "BSD-3-Clause" ]
tp-freeforall/breakfast
apps/breakfast/pde_fw/toast/examples/Assembly (CCE)/msp430x24x_uscia0_uart_08_9600.asm
4,630
Assembly
4
COMMENT }%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Copyright (c) Berkeley Softworks 1993 -- All Rights Reserved PROJECT: PC GEOS MODULE: printer drivers FILE: pageEnd.asm AUTHOR: Dave Durran ROUTINES: Name Description ---- ----------- PrintEndPage Tidy up the page-related variables, called once/page by EXTERNAL at end of page. REVISION HISTORY: Name Date Description ---- ---- ----------- Dave 2/93 initial version DESCRIPTION: $Id: pageEnd.asm,v 1.1 97/04/18 11:51:42 newdeal Exp $ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%} COMMENT }%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% PrintEndPage %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Use PrFormFeed to get to the next TOF, clean up , and exit page. CALLED BY: GLOBAL PASS: bp - PSTATE segment address. cl - Suppress form feed flag, C_FF is FF non-suppressed RETURN: DESTROYED: PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/IDEAS: nothing REVISION HISTORY: Name Date Description ---- ---- ----------- Dave 2/93 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%} PrintEndPage proc far uses ax,cx, es, dx .enter mov es, bp ;get rid of more than 1 integral form length. clr ax mov dx,es:PS_customHeight ;get the paper size in Y. call PrConvertToDriverCoordinates mov ax,es:PS_cursorPos.P_y ;get the current Y pos. checkIfMoreThanPage: sub ax,dx ;subtract a paper size js nosub mov es:PS_cursorPos.P_y,ax ;set the current Y pos. jmp checkIfMoreThanPage nosub: ; make sure all the styles are reset at the printer for ; the next page. Use version that doesn't care about ; NLQ mode, since we want to biff it call PrintClearStyles ; set clear styles @ printer jc exit ; see if the spooler is in the suppress formfeed mode. cmp cl,C_FF clc jne exit call PrFormFeed ;execute this printer's specific FF ;routine. jc exit exit: .leave ret PrintEndPage endp
22.163265
79
0.55709
[ "Apache-2.0" ]
BOBBYWY/pcgeos
Driver/Printer/PrintCom/Page/pageEnd.asm
2,172
Assembly
4
; A124502: a(1)=a(2)=1; thereafter, a(n+1) = a(n) + a(n-1) + 1 if n is a multiple of 5, otherwise a(n+1) = a(n) + a(n-1). ; 1,1,2,3,5,9,14,23,37,60,98,158,256,414,670,1085,1755,2840,4595,7435,12031,19466,31497,50963,82460,133424,215884,349308,565192,914500,1479693,2394193,3873886,6268079,10141965,16410045,26552010,42962055,69514065,112476120 add $0,1 lpb $0 mov $2,$0 trn $0,5 seq $2,22354 ; Fibonacci sequence beginning 0, 20. add $1,$2 lpe div $1,20 mov $0,$1
36.384615
221
0.678647
[ "Apache-2.0" ]
ckrause/cm
programs/oeis/124/A124502.asm
473
Assembly
4
; A038571: Number of times n must be differentiated to reach 0. ; 0,1,2,1,3,2,2,1,4,3,2,3,3,2,2,1,5,4,4,3,3,2,3,4,4,3,2,3,3,2,2,1,6,5,4,5,4,5,3,4,4,3,2,3,3,4,4,5,5,4,4,3,3,2,3,4,4,3,2,3,3,2,2,1,7,6,6,5,4,5,6,5,4,5,6,5,3,4,4,5,5,4,4,3,3,2,3,4,4,3,5,4,5,4,5,6,6,5,4,5 lpb $0 mov $2,$0 seq $2,38554 ; Derivative of n: write n in binary, replace each pair of adjacent bits with their mod 2 sum (a(0)=a(1)=0 by convention). Also n XOR (n shift 1). mov $0,$2 add $3,243 lpe mov $0,$3 div $0,243
41.5
201
0.598394
[ "Apache-2.0" ]
ckrause/loda-programs
oeis/038/A038571.asm
498
Assembly
4
.thumb .org 0x0 mov r3,#0 ldr r0,NewTSA ldr r1,BG1MapBuffer loop: ldr r2,[r0] str r2,[r1] add r0,#4 add r1,#4 add r3,#1 ldr r2,=0x200 cmp r3,r2 bhs stoploop b loop stoploop: ldr r0,=0x0809C676|1 bx r0 .align .ltorg BG1MapBuffer: .long 0x020234A8 NewTSA:
10.384615
21
0.681481
[ "CC0-1.0" ]
sme23/Christmas2
Engine Hacks/Strmag/Str Mag Split/Prep Screen and Mag Booster/New TSA.asm
270
Assembly
4
%include 'textmode.h' ; Make the whole screen purple xor di, di mov cx, 0x07d0 mov ah, 0x99 rep stosw mov si, brick mov di, 272 call drawsprite mov di, 1536 call drawsprite mov di, 1552 call drawsprite mov di, 1566 call drawsprite floor: mov di, 2720 add word [floor + 1], 16 call drawsprite cmp word [floor + 1], 2880 jne floor mov si, c_cactus mov di, 0 call drawsprite mov di, 32 call drawsprite mov di, 1312 call drawsprite mov si, a_cactus mov di, 16 call drawsprite mov si, t_cactus mov di, 48 call drawsprite mov si, u_cactus mov di, 64 call drawsprite mov si, s_cactus mov di, 78 call drawsprite mov si, o_cactus mov di, 1328 call drawsprite mov si, n_cactus mov di, 1344 call drawsprite mov si, cactus mov di, 1446 call drawsprite jmp end %include 'drawsprite_8x8_4c.h' end: jmp end ;first 2 bytes is the color scheme (each nibble picks a color) ;imagedata cactus: db 0x49, 0xA0, 0x01, 0x40, 0x05, 0x50, 0x46, 0x91, 0x57, 0xD5, 0x05, 0x50, 0x05, 0x54, 0x05, 0x45, 0x54, 0x01 brick: db 0x06, 0x70, 0x15, 0xD4, 0x40, 0xD3, 0x40, 0xCC, 0x40, 0xD7, 0x40, 0xD3, 0xF0, 0xC3, 0x5F, 0x43, 0x33, 0x7C c_cactus: db 0x0E, 0x28, 0x00, 0x00, 0x01, 0x54, 0x05, 0x54, 0x05, 0x00, 0x05, 0x00, 0x09, 0x54, 0x09, 0x54, 0x02, 0xA8 a_cactus: db 0x0E, 0xF8, 0x01, 0x00, 0x05, 0x40, 0x15, 0x50, 0x16, 0x58, 0x15, 0x58, 0x16, 0x58, 0x16, 0x58, 0x0A, 0x28 t_cactus: db 0x0E, 0x58, 0x00, 0x00, 0x15, 0x54, 0x09, 0x68, 0x01, 0x60, 0x01, 0x60, 0x01, 0x60, 0x01, 0x60, 0x00, 0xA0 u_cactus: db 0x0E, 0xB8, 0x00, 0x00, 0x05, 0x14, 0x05, 0x14, 0x05, 0x14, 0x05, 0x14, 0x05, 0x14, 0x01, 0x58, 0x00, 0xA0 s_cactus: db 0x0E, 0xC8, 0x00, 0x00, 0x01, 0x40, 0x06, 0x90, 0x05, 0xA0, 0x02, 0x40, 0x05, 0x50, 0x01, 0x60, 0x02, 0x80 o_cactus: db 0x0E, 0xD8, 0x00, 0x00, 0x01, 0x50, 0x05, 0x54, 0x05, 0x94, 0x05, 0x14, 0x05, 0x54, 0x09, 0x58, 0x02, 0xA0 n_cactus: db 0x0E, 0x38, 0x00, 0x00, 0x10, 0x10, 0x15, 0x18, 0x15, 0x58, 0x16, 0x58, 0x16, 0x58, 0x26, 0x98, 0x0A, 0x20 ;BIOS sig and padding times 510-($-$$) db 0 dw 0xAA55
22.522222
111
0.704983
[ "BSD-2-Clause" ]
XlogicX/CactusCon2017
SLIDE_Title.asm
2,027
Assembly
4
; A184063: Number of (n+1) X 2 binary arrays with rows and columns in nondecreasing order and with no 2 X 2 subblock sum differing from a horizontal or vertical neighbor subblock sum by more than one. ; 7,11,20,34,54,81,116,160,214,279,356,446,550,669,804,956,1126,1315,1524,1754,2006,2281,2580,2904,3254,3631,4036,4470,4934,5429,5956,6516,7110,7739,8404,9106,9846,10625,11444,12304,13206,14151,15140,16174,17254,18381,19556,20780,22054,23379,24756,26186,27670,29209,30804,32456,34166,35935,37764,39654,41606,43621,45700,47844,50054,52331,54676,57090,59574,62129,64756,67456,70230,73079,76004,79006,82086,85245,88484,91804,95206,98691,102260,105914,109654,113481,117396,121400,125494,129679,133956 mov $1,5 add $1,$0 bin $1,2 mul $1,$0 sub $1,2 div $1,3 add $1,7 mov $0,$1
64.5
496
0.777778
[ "Apache-2.0" ]
ckrause/loda-programs
oeis/184/A184063.asm
774
Assembly
4
; ; FibonacciAsm.asm ; ; Created: 9/17/2021 9:14:24 AM ; Author : Harish ; ;Assembly Code to store first 10 numbers of Fibonacci Series(Starting with 0,1) in Registers R11 to R20. .CSEG LDI R21, LOW(RAMEND) OUT SPL, R21 LDI R21, HIGH(RAMEND) OUT SPH, R21 LDI ZL, LOW(NUM<<1) LDI ZH, HIGH(NUM<<1) LPM R1, Z+ LPM R2, Z LDI ZL, 0x0B LDI ZH, 0x00 LDI R23, 0x0A loop: PUSH R2 ADD R2, R1 ST Z+, R1 POP R1 DEC R23 BRNE loop vetti: RJMP vetti NUM: .DB 0x00, 0x01
13.552632
105
0.615534
[ "MIT" ]
HR-1-1/CourseWork
EE2016/MISCELS/FibonacciNum.asm
515
Assembly
4
; A022976: 20-n. ; 20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0,-1,-2,-3,-4,-5,-6,-7,-8,-9,-10,-11,-12,-13,-14,-15,-16,-17,-18,-19,-20,-21,-22,-23,-24,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40 sub $0,20 mul $0,-120259084286 mov $1,$0 div $1,120259084286
35.625
205
0.547368
[ "Apache-2.0" ]
jmorken/loda
programs/oeis/022/A022976.asm
285
Assembly
4
Codigo Segment public delay1,delay2 Assume cs:codigo Delay1 proc Far eti: loop eti ret Delay1 endP Delay2 proc Far ;como estan en otro segmento de codigo tiene que ser Far mov bp,sp mov cx,2*2[bp] eti1: loop eti1 ret 2 ;hace pop cx Delay2 endP Codigo EndS End
14.47619
73
0.667763
[ "MIT" ]
TEC-2014092195/IC3101-Arquitectura_De_Computadores
Tareas/Ensamblador/Librerias y procedimientos/libpro(1).asm
304
Assembly
4
; A168175: Expansion of 1/(1 - 4*x + 7*x^2). ; Submitted by Jon Maiga ; 1,4,9,8,-31,-180,-503,-752,513,7316,25673,51480,26209,-255524,-1205559,-3033568,-3695359,6453540,51681673,161551912,284435937,6880364,-1963530103,-7902282960,-17864421119,-16141703756,60484132809,354928457528,996324900449,1500800399100,-971072706743,-14389893620672,-50762065535487,-102319006797244,-53941568440567,500466773818440,2379458074357729,6014564880701836,7402053002303241,-12493742155699888,-101789339638922239,-319701163465789740,-566279276390703287,-27208961302284968,3855119089525783137 add $0,1 mov $2,1 lpb $0 sub $0,1 mov $1,$2 add $3,$2 mul $2,3 sub $2,$3 mul $3,2 add $3,$1 lpe mov $0,$3 div $0,3
39
501
0.767806
[ "Apache-2.0" ]
ckrause/loda-programs
oeis/168/A168175.asm
702
Assembly
4
; A047229: Numbers that are congruent to {0, 2, 3, 4} mod 6. ; 0,2,3,4,6,8,9,10,12,14,15,16,18,20,21,22,24,26,27,28,30,32,33,34,36,38,39,40,42,44,45,46,48,50,51,52,54,56,57,58,60,62,63,64,66,68,69,70,72,74,75,76,78,80,81,82,84,86,87,88,90,92,93,94,96,98,99,100,102,104,105,106,108,110,111,112,114,116,117,118,120,122,123,124,126,128,129,130,132,134,135,136,138,140,141,142,144,146,147,148,150,152,153,154,156,158,159,160,162,164,165,166,168,170,171,172,174,176,177,178,180,182,183,184,186,188,189,190,192,194,195,196,198,200,201,202,204,206,207,208,210,212,213,214,216,218,219,220,222,224,225,226,228,230,231,232,234,236,237,238,240,242,243,244,246,248,249,250,252,254,255,256,258,260,261,262,264,266,267,268,270,272,273,274,276,278,279,280,282,284,285,286,288,290,291,292,294,296,297,298,300,302,303,304,306,308,309,310,312,314,315,316,318,320,321,322,324,326,327,328,330,332,333,334,336,338,339,340,342,344,345,346,348,350,351,352,354,356,357,358,360,362,363,364,366,368,369,370,372,374 mov $1,$0 add $0,14 mod $0,4 mul $1,6 add $1,$0 div $1,4
104.7
927
0.713467
[ "Apache-2.0" ]
jmorken/loda
programs/oeis/047/A047229.asm
1,047
Assembly
4
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Copyright(c) 2011-2016 Intel Corporation All rights reserved. ; ; Redistribution and use in source and binary forms, with or without ; modification, are permitted provided that the following conditions ; are met: ; * Redistributions of source code must retain the above copyright ; notice, this list of conditions and the following disclaimer. ; * Redistributions in binary form must reproduce the above copyright ; notice, this list of conditions and the following disclaimer in ; the documentation and/or other materials provided with the ; distribution. ; * Neither the name of Intel Corporation nor the names of its ; contributors may be used to endorse or promote products derived ; from this software without specific prior written permission. ; ; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ; "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ; LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ; A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ; OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ; SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ; LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ; DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ; THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ; OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; default rel [bits 64] %include "reg_sizes.asm" extern isal_deflate_body_base extern isal_deflate_body_01 extern isal_deflate_body_02 extern isal_deflate_body_04 extern isal_deflate_finish_base extern isal_deflate_finish_01 extern isal_deflate_icf_body_hash_hist_base extern isal_deflate_icf_body_hash_hist_01 extern isal_deflate_icf_body_hash_hist_02 extern isal_deflate_icf_body_hash_hist_04 extern isal_deflate_icf_finish_hash_hist_base extern isal_deflate_icf_finish_hash_hist_01 extern isal_deflate_icf_finish_hash_map_base extern isal_update_histogram_base extern isal_update_histogram_01 extern isal_update_histogram_04 extern gen_icf_map_h1_base extern gen_icf_map_lh1_04 extern encode_deflate_icf_base extern encode_deflate_icf_04 extern set_long_icf_fg_base extern set_long_icf_fg_04 %ifdef HAVE_AS_KNOWS_AVX512 extern encode_deflate_icf_06 extern set_long_icf_fg_06 extern gen_icf_map_lh1_06 %endif extern adler32_base extern adler32_avx2_4 extern adler32_sse extern isal_deflate_hash_base extern isal_deflate_hash_crc_01 extern isal_deflate_hash_mad_base extern icf_body_hash1_fillgreedy_lazy extern icf_body_lazyhash1_fillgreedy_greedy section .text %include "multibinary.asm" mbin_interface isal_deflate_body mbin_dispatch_init5 isal_deflate_body, isal_deflate_body_base, isal_deflate_body_01, isal_deflate_body_02, isal_deflate_body_04 mbin_interface isal_deflate_finish mbin_dispatch_init5 isal_deflate_finish, isal_deflate_finish_base, isal_deflate_finish_01, isal_deflate_finish_01, isal_deflate_finish_01 mbin_interface isal_deflate_icf_body_lvl1 mbin_dispatch_init5 isal_deflate_icf_body_lvl1, isal_deflate_icf_body_hash_hist_base, isal_deflate_icf_body_hash_hist_01, isal_deflate_icf_body_hash_hist_02, isal_deflate_icf_body_hash_hist_04 mbin_interface isal_deflate_icf_body_lvl2 mbin_dispatch_init5 isal_deflate_icf_body_lvl2, isal_deflate_icf_body_hash_hist_base, isal_deflate_icf_body_hash_hist_01, isal_deflate_icf_body_hash_hist_02, isal_deflate_icf_body_hash_hist_04 mbin_interface isal_deflate_icf_body_lvl3 mbin_dispatch_init5 isal_deflate_icf_body_lvl3, icf_body_hash1_fillgreedy_lazy, icf_body_hash1_fillgreedy_lazy, icf_body_hash1_fillgreedy_lazy, icf_body_lazyhash1_fillgreedy_greedy mbin_interface isal_deflate_icf_finish_lvl1 mbin_dispatch_init5 isal_deflate_icf_finish_lvl1, isal_deflate_icf_finish_hash_hist_base, isal_deflate_icf_finish_hash_hist_01, isal_deflate_icf_finish_hash_hist_01, isal_deflate_icf_finish_hash_hist_01 mbin_interface isal_deflate_icf_finish_lvl2 mbin_dispatch_init5 isal_deflate_icf_finish_lvl2, isal_deflate_icf_finish_hash_hist_base, isal_deflate_icf_finish_hash_hist_01, isal_deflate_icf_finish_hash_hist_01, isal_deflate_icf_finish_hash_hist_01 mbin_interface isal_deflate_icf_finish_lvl3 mbin_dispatch_init5 isal_deflate_icf_finish_lvl3, isal_deflate_icf_finish_hash_map_base, isal_deflate_icf_finish_hash_map_base, isal_deflate_icf_finish_hash_map_base, isal_deflate_icf_finish_hash_map_base mbin_interface isal_update_histogram mbin_dispatch_init5 isal_update_histogram, isal_update_histogram_base, isal_update_histogram_01, isal_update_histogram_01, isal_update_histogram_04 mbin_interface encode_deflate_icf mbin_dispatch_init6 encode_deflate_icf, encode_deflate_icf_base, encode_deflate_icf_base, encode_deflate_icf_base, encode_deflate_icf_04, encode_deflate_icf_06 mbin_interface set_long_icf_fg mbin_dispatch_init6 set_long_icf_fg, set_long_icf_fg_base, set_long_icf_fg_base, set_long_icf_fg_base, set_long_icf_fg_04, set_long_icf_fg_06 mbin_interface gen_icf_map_lh1 mbin_dispatch_init6 gen_icf_map_lh1, gen_icf_map_h1_base, gen_icf_map_h1_base, gen_icf_map_h1_base, gen_icf_map_lh1_04, gen_icf_map_lh1_06 mbin_interface isal_adler32 mbin_dispatch_init5 isal_adler32, adler32_base, adler32_sse, adler32_sse, adler32_avx2_4 mbin_interface isal_deflate_hash_lvl0 mbin_dispatch_init5 isal_deflate_hash_lvl0, isal_deflate_hash_base, isal_deflate_hash_crc_01, isal_deflate_hash_crc_01, isal_deflate_hash_crc_01 mbin_interface isal_deflate_hash_lvl1 mbin_dispatch_init5 isal_deflate_hash_lvl1, isal_deflate_hash_base, isal_deflate_hash_crc_01, isal_deflate_hash_crc_01, isal_deflate_hash_crc_01 mbin_interface isal_deflate_hash_lvl2 mbin_dispatch_init5 isal_deflate_hash_lvl2, isal_deflate_hash_base, isal_deflate_hash_crc_01, isal_deflate_hash_crc_01, isal_deflate_hash_crc_01 mbin_interface isal_deflate_hash_lvl3 mbin_dispatch_init5 isal_deflate_hash_lvl3, isal_deflate_hash_base, isal_deflate_hash_base, isal_deflate_hash_base, isal_deflate_hash_mad_base
46.725926
204
0.862555
[ "BSD-3-Clause" ]
01org/isa-l
igzip/igzip_multibinary.asm
6,308
Assembly
4
<% from pwnlib.shellcraft.arm.linux import syscall %> <%page args="file, tvp"/> <%docstring> Invokes the syscall utimes. See 'man 2 utimes' for more information. Arguments: file(char): file tvp(timeval): tvp </%docstring> ${syscall('SYS_utimes', file, tvp)}
19.785714
69
0.67148
[ "MIT" ]
IMULMUL/python3-pwntools
pwnlib/shellcraft/templates/arm/android/utimes.asm
277
Assembly
4
; A313682: Coordination sequence Gal.5.55.4 where G.u.t.v denotes the coordination sequence for a vertex of type v in tiling number t in the Galebach list of u-uniform tilings. ; 1,5,10,15,19,23,27,31,36,41,46,51,56,61,65,69,73,77,82,87,92,97,102,107,111,115,119,123,128,133,138,143,148,153,157,161,165,169,174,179,184,189,194,199,203,207,211,215,220,225 mov $2,3 sub $2,$0 trn $2,2 mov $5,$0 mov $6,$0 add $0,3 mul $0,2 mov $1,$6 sub $1,1 add $2,$0 add $2,4 lpb $0 sub $2,4 mov $4,$0 mov $0,1 add $3,$4 sub $3,$1 mov $4,4 trn $4,$3 sub $3,1 add $4,$2 add $0,$4 sub $0,4 mov $1,$4 add $1,6 lpe mov $1,$4 lpb $5 add $1,3 sub $5,1 lpe sub $1,6
18.694444
177
0.622585
[ "Apache-2.0" ]
jmorken/loda
programs/oeis/313/A313682.asm
673
Assembly
4
; A226555: Numerators of row sums of the triangular enumeration of rational numbers A226314(n,k) / A054531(n,k), 1 <= k <= n. ; Submitted by Simon Strandgaard ; 1,5,4,13,7,25,10,33,17,45,16,69,19,65,38,81,25,109,28,125,55,105,34,177,53,125,68,181,43,241,46,193,89,165,100,301,55,185,106,321,61,349,64,293,167,225,70,433,109,341,140,349,79,433,162,465,157,285,88,661,91,305,242,449,193,565,100,461,191,633,106,769,109,365,288,517,235,673,118,785,257,405,124,957,255,425,242,753,133,1045,280,629,259,465,286,1025,145,701,392,941 mov $1,$0 seq $0,18804 ; Pillai's arithmetical function: Sum_{k=1..n} gcd(k, n). sub $1,$0 sub $0,$1 dif $0,2
63.8
367
0.706897
[ "Apache-2.0" ]
ckrause/loda-programs
oeis/226/A226555.asm
638
Assembly
4
; A119575: Binomial(2*n,n)*(n+3)^2/(n+1). ; Submitted by Jamie Morken(s2) ; 9,16,50,180,686,2688,10692,42900,173030,700128,2838524,11522056,46802700,190182400,772913160,3141129780,12764118870,51857916000,210638666700,855355383960,3472419702180,14092569803520,57176602275000 mov $2,$0 seq $0,108 ; Catalan numbers: C(n) = binomial(2n,n)/(n+1) = (2n)!/(n!(n+1)!). add $2,3 pow $2,2 mul $0,$2
39.1
199
0.723785
[ "Apache-2.0" ]
ckrause/loda-programs
oeis/119/A119575.asm
391
Assembly
4
; A170209: Number of reduced words of length n in Coxeter group on 8 generators S_i with relations (S_i)^2 = (S_i S_j)^40 = I. ; 1,8,56,392,2744,19208,134456,941192,6588344,46118408,322828856,2259801992,15818613944,110730297608,775112083256,5425784582792,37980492079544,265863444556808,1861044111897656,13027308783283592 mov $1,7 pow $1,$0 add $1,2 mul $1,8 div $1,7 sub $1,2 mov $0,$1
35.181818
193
0.77261
[ "Apache-2.0" ]
ckrause/cm
programs/oeis/170/A170209.asm
387
Assembly
4
; void *sms_set_vram(unsigned char c, unsigned int n) SECTION code_clib SECTION code_crt_common PUBLIC _sms_set_vram_callee EXTERN asm_sms_set_vram _sms_set_vram_callee: pop hl dec sp pop af pop bc push hl jp asm_sms_set_vram
13.157895
53
0.764
[ "BSD-2-Clause" ]
ByteProject/Puddle-BuildTools
FictionTools/z88dk/libsrc/_DEVELOPMENT/arch/sms/vram/c/sdcc/sms_set_vram_callee.asm
250
Assembly
4
INCLUDE "SoundSystemNotes.inc" INCLUDE "SoundSystem.def" INCLUDE "SoundSystem.inc" ; tabs=8,hard ;*************************************************************************************************************************** ;* default behaviors ;*************************************************************************************************************************** ; force support for color gameboy-specific roms to be disabled if not user-specified IF !DEF(SOUNDSYSTEM_GBC_COMPATIBLE) SOUNDSYSTEM_GBC_COMPATIBLE EQU 0 ENDC ; force support for banking if not user-specified IF !DEF(SOUNDSYSTEM_ROM_BANKING) SOUNDSYSTEM_ROM_BANKING EQU 1 ENDC ; force support for large roms to be disabled if not user-specified IF !DEF(SOUNDSYSTEM_LARGE_ROM) SOUNDSYSTEM_LARGE_ROM EQU 0 ENDC ; force the code to reside in bank 0 if not user-specified IF !DEF(SOUNDSYSTEM_CODE_BANK) SOUNDSYSTEM_CODE_BANK EQU 0 ENDC ; force the variables to reside in wram bank 0 if not user-specified IF !DEF(SOUNDSYSTEM_WRAM_BANK) SOUNDSYSTEM_WRAM_BANK EQU 0 ENDC ; force the sfx to be enabled if not user-specified if !DEF(SOUNDSYSTEM_ENABLE_SFX) SOUNDSYSTEM_ENABLE_SFX EQU 1 ENDC ; force the vu meters to be disabled if not user-specified if !DEF(SOUNDSYSTEM_ENABLE_VUM) SOUNDSYSTEM_ENABLE_VUM EQU 0 ENDC ; force certain settings if the rom is not specific to color gameboy IF (SOUNDSYSTEM_GBC_COMPATIBLE == 0) PURGE SOUNDSYSTEM_WRAM_BANK SOUNDSYSTEM_WRAM_BANK EQU 0 ENDC ; do some sanity checking IF (SOUNDSYSTEM_GBC_COMPATIBLE != 0) ASSERT(SOUNDSYSTEM_WRAM_BANK < 8) ; force boolean PURGE SOUNDSYSTEM_GBC_COMPATIBLE SOUNDSYSTEM_GBC_COMPATIBLE EQU 1 ENDC IF (SOUNDSYSTEM_LARGE_ROM != 0) ASSERT(SOUNDSYSTEM_ROM_BANKING != 0) ASSERT(SOUNDSYSTEM_CODE_BANK < 512) ; force boolean PURGE SOUNDSYSTEM_LARGE_ROM SOUNDSYSTEM_LARGE_ROM EQU 1 ENDC IF (SOUNDSYSTEM_ENABLE_SFX != 0) ; force boolean PURGE SOUNDSYSTEM_ENABLE_SFX SOUNDSYSTEM_ENABLE_SFX EQU 1 ENDC IF (SOUNDSYSTEM_ENABLE_VUM != 0) ; force boolean PURGE SOUNDSYSTEM_ENABLE_VUM SOUNDSYSTEM_ENABLE_VUM EQU 1 ENDC sizeof_BANK_VAR = 1+SOUNDSYSTEM_LARGE_ROM ; the size, in bytes, of the bank variables ; display the configuration PRINTLN "SoundSystem Configuration:" IF (SOUNDSYSTEM_GBC_COMPATIBLE == 0) PRINTLN " GBC Only: no" ELSE PRINTLN " GBC Only: YES" ENDC IF (SOUNDSYSTEM_LARGE_ROM == 0) PRINTLN " Large ROM: no" ELSE PRINTLN " Large ROM: YES" ENDC PRINTLN " Code Bank: {SOUNDSYSTEM_CODE_BANK}" PRINTLN " WRAM Bank: {SOUNDSYSTEM_WRAM_BANK}" IF (SOUNDSYSTEM_ROM_BANKING == 0) PRINTLN " ROM Banking: disabled" ELSE PRINTLN " ROM Banking: ENABLED" ENDC IF (SOUNDSYSTEM_ENABLE_SFX == 0) PRINTLN " SFX: disabled" ELSE PRINTLN " SFX: ENABLED" ENDC IF (SOUNDSYSTEM_ENABLE_VUM == 0) PRINTLN " VU Meters: disabled" ELSE PRINTLN " VU Meters: ENABLED" ENDC ;*************************************************************************************************************************** ;* hardware registers ;*************************************************************************************************************************** rROMB0 EQU $2000 ; $2000->$2FFF rROMB1 EQU $3000 ; $3000->$3FFF - If more than 256 ROM banks are present. rSVBK EQU $FF70 rAUD1SWEEP EQU $FF10 rAUD1LEN EQU $FF11 rAUD1ENV EQU $FF12 rAUD1LOW EQU $FF13 rAUD1HIGH EQU $FF14 rAUD2LEN EQU $FF16 rAUD2ENV EQU $FF17 rAUD2LOW EQU $FF18 rAUD2HIGH EQU $FF19 rAUD3ENA EQU $FF1A rAUD3LEN EQU $FF1B rAUD3LEVEL EQU $FF1C rAUD3LOW EQU $FF1D rAUD3HIGH EQU $FF1E rAUD4LEN EQU $FF20 rAUD4ENV EQU $FF21 rAUD4POLY EQU $FF22 rAUD4GO EQU $FF23 rAUDVOL EQU $FF24 rAUDTERM EQU $FF25 rAUDENA EQU $FF26 _AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F ; values for rAUD1LEN, rAUD2LEN AUDLEN_DUTY_75 EQU %11000000 ; 75% AUDLEN_DUTY_50 EQU %10000000 ; 50% AUDLEN_DUTY_25 EQU %01000000 ; 25% AUDLEN_DUTY_12_5 EQU %00000000 ; 12.5% AUDLEN_LENGTHMASK EQU %00111111 ; values for rAUD1HIGH, rAUD2HIGH, rAUD3HIGH AUDHIGH_RESTART EQU %10000000 AUDHIGH_LENGTH_ON EQU %01000000 AUDHIGH_LENGTH_OFF EQU %00000000 ; values for rAUD3ENA AUD3ENA_ON EQU %10000000 ; values for rAUDVOL AUDVOL_VIN_LEFT EQU %10000000 ; SO2 AUDVOL_VIN_RIGHT EQU %00001000 ; SO1 ; values for rAUDTERM ; SO2 AUDTERM_4_LEFT EQU %10000000 AUDTERM_3_LEFT EQU %01000000 AUDTERM_2_LEFT EQU %00100000 AUDTERM_1_LEFT EQU %00010000 ; SO1 AUDTERM_4_RIGHT EQU %00001000 AUDTERM_3_RIGHT EQU %00000100 AUDTERM_2_RIGHT EQU %00000010 AUDTERM_1_RIGHT EQU %00000001 AUDTERM_ALL EQU $FF ; shorthand instead of ORing all the EQUs together ;*************************************************************************************************************************** ;* supported music commands ;*************************************************************************************************************************** RSSET 0 MUSIC_CMD_ENDOFFRAME RB 1 MUSIC_CMD_PLAYINSTNOTE RB 1 MUSIC_CMD_PLAYINST RB 1 MUSIC_CMD_SETVOLUME RB 1 MUSIC_CMD_VIBRATO_ON RB 1 MUSIC_CMD_EFFECT_OFF RB 1 MUSIC_CMD_SYNCFLAG RB 1 MUSIC_CMD_ENDOFPATTERN RB 1 MUSIC_CMD_GOTOORDER RB 1 MUSIC_CMD_ENDOFSONG RB 1 MUSIC_CMD_SETSPEED RB 1 MUSIC_CMD_ENDOFFRAME1X RB 1 MUSIC_CMD_ENDOFFRAME2X RB 1 MUSIC_CMD_ENDOFFRAME3X RB 1 MUSIC_CMD_ENDOFFRAME4X RB 1 MUSIC_CMD_PITCHUP_ON RB 1 MUSIC_CMD_PITCHDOWN_ON RB 1 MUSIC_CMD_TRIPLENOTE_ON RB 1 MUSIC_CMD_EXTRA RB 1 ;*************************************************************************************************************************** ;* supported music effects ;*************************************************************************************************************************** RSRESET MUSIC_FX_NONE RB 1 MUSIC_FX_VIB1 RB 1 MUSIC_FX_VIB2 RB 1 MUSIC_FX_TRIPLEFREQ1 RB 1 MUSIC_FX_TRIPLEFREQ2 RB 1 MUSIC_FX_TRIPLEFREQ3 RB 1 MUSIC_FX_PITCHUP RB 1 MUSIC_FX_PITCHDOWN RB 1 ;*************************************************************************************************************************** ;* supported instrument commands ;*************************************************************************************************************************** RSRESET ; common commands MUSIC_INSTCMD_X_FRAMEEND RB 1 MUSIC_INSTCMD_X_START RB 1 MUSIC_INSTCMD_X_END RB 1 MUSIC_INSTCMD_X_ENVELOPE RB 1 MUSIC_INSTCMD_X_STARTFREQ RB 1 MUSIC_INSTCMD_X_ENVELOPEVOL RB 1 MUSIC_INSTCMD_X_STARTENVVOLFREQ RB 1 MUSIC_INSTCMD_X_PANMID RB 1 MUSIC_INSTCMD_X_PANRIGHT RB 1 MUSIC_INSTCMD_X_PANLEFT RB 1 ; count of common instrument commands MUSIC_INSTCMD_COMMONCOUNT RB 0 ; specific commands ; channels 1 and 2 RSSET MUSIC_INSTCMD_COMMONCOUNT MUSIC_INSTCMD_12_PULSELEN RB 1 MUSIC_INSTCMD_1_SWEEP RB 1 ; channel 3 RSSET MUSIC_INSTCMD_COMMONCOUNT MUSIC_INSTCMD_3_WAVE RB 1 MUSIC_INSTCMD_3_LEN RB 1 ; channel 4 RSSET MUSIC_INSTCMD_COMMONCOUNT MUSIC_INSTCMD_4_POLYLOAD RB 1 MUSIC_INSTCMD_4_LEN RB 1 ;*************************************************************************************************************************** ;* wSoundFXLock bit definitions ;*************************************************************************************************************************** SFXLOCKF_4_LEFT EQU AUDTERM_4_LEFT SFXLOCKF_3_LEFT EQU AUDTERM_3_LEFT SFXLOCKF_2_LEFT EQU AUDTERM_2_LEFT SFXLOCKF_1_LEFT EQU AUDTERM_1_LEFT SFXLOCKF_4_RIGHT EQU AUDTERM_4_RIGHT SFXLOCKF_3_RIGHT EQU AUDTERM_3_RIGHT SFXLOCKF_2_RIGHT EQU AUDTERM_2_RIGHT SFXLOCKF_1_RIGHT EQU AUDTERM_1_RIGHT SFXLOCKB_CHANNEL4 EQU 3 SFXLOCKB_CHANNEL3 EQU 2 SFXLOCKB_CHANNEL2 EQU 1 SFXLOCKB_CHANNEL1 EQU 0 ;*************************************************************************************************************************** ;* work ram ;*************************************************************************************************************************** IF (SOUNDSYSTEM_WRAM_BANK == 0) SECTION "SoundSystem Variables",WRAM0,ALIGN[7] ELSE SECTION "SoundSystem Variables",WRAMX,BANK[SOUNDSYSTEM_WRAM_BANK],ALIGN[7] ENDC wMusicSyncData:: DS 1 ; arbitrary value set by the song to sync visual effects with bg music ; soundfx variables wSoundFXLock: DS 1 ; bitfield (see above), 1 = Music, 0 = SFX Locked wSoundFXTable: DS 2 ; table of soundfx pointers IF (SOUNDSYSTEM_ROM_BANKING != 0) wSoundFXBank: DS sizeof_BANK_VAR ; bank of soundfxs ENDC wSoundFXStart: DS 4 ; sound fx to start wSoundFXNote: DS 1 ; sound fx's start note ; music/sfx shared variables wMusicSFXPanning: DS 1 wMusicSFXInstPause1: DS 1 ; frames left before instrument/soundfx update for channel 1 wMusicSFXInstPause2: DS 1 ; frames left before instrument/soundfx update for channel 2 wMusicSFXInstPause3: DS 1 ; frames left before instrument/soundfx update for channel 3 wMusicSFXInstPause4: DS 1 ; frames left before instrument/soundfx update for channel 4 wMusicSFXInstPtr1: DS 2 ; pointer to playing instrument/soundfx for channel 1 wMusicSFXInstPtr2: DS 2 ; pointer to playing instrument/soundfx for channel 2 wMusicSFXInstPtr3: DS 2 ; pointer to playing instrument/soundfx for channel 3 wMusicSFXInstPtr4: DS 2 ; pointer to playing instrument/soundfx for channel 4 IF (SOUNDSYSTEM_ROM_BANKING != 0) wMusicSFXInstBank1: DS sizeof_BANK_VAR ; bank of active instrument for channel 1 wMusicSFXInstBank2: DS sizeof_BANK_VAR ; bank of active instrument for channel 2 wMusicSFXInstBank3: DS sizeof_BANK_VAR ; bank of active instrument for channel 3 wMusicSFXInstBank4: DS sizeof_BANK_VAR ; bank of active instrument for channel 4 ENDC wMusicSFXInstChnl3WaveID: DS 1 ; current waveid loaded, IDs of 255 in instruments will load, whatever the value here wMusicSFXInstChnl3Lock: DS 1 ; 0 = no lock, 1 = external lock ; music variables wMusicPlayState:: DS 1 ; current music playback state, 0 = stopped, 1 = playing wMusicNextFrame: DS 1 ; number of frames until the next music commands wMusicCommandPtr: DS 2 ; position of playing music IF (SOUNDSYSTEM_ROM_BANKING != 0) wMusicCommandBank: DS sizeof_BANK_VAR ; bank of playing music ENDC wMusicOrderPtr: DS 2 ; position of pattern order list (list of pointers to start of patterns) IF (SOUNDSYSTEM_ROM_BANKING != 0) wMusicOrderBank: DS sizeof_BANK_VAR ; bank of order list ENDC wMusicInstrumentTable: DS 2 ; table of instrument pointers IF (SOUNDSYSTEM_ROM_BANKING != 0) wMusicInstrumentBank: DS sizeof_BANK_VAR ; bank of instruments ENDC ; miscellaneous variables wChannelMusicFreq1: DS 2 ; GB frequency of channel 1 for music backup wChannelMusicFreq2: DS 2 ; GB frequency of channel 2 for music backup wChannelMusicFreq3: DS 2 ; GB frequency of channel 3 for music backup wChannelMusicFreq4: DS 2 ; GB frequency of channel 4 for music backup wChannelMusicNote1: DS 1 ; note of channel 1 for music backup wChannelMusicNote2: DS 1 ; note of channel 2 for music backup wChannelMusicNote3: DS 1 ; note of channel 3 for music backup wChannelMusicNote4: DS 1 ; note of channel 4 for music backup wChannelFreq1: DS 2 ; GB frequency of channel 1 wChannelFreq2: DS 2 ; GB frequency of channel 2 wChannelFreq3: DS 2 ; GB frequency of channel 3 wChannelFreq4: DS 2 ; GB frequency of channel 4 wChannelVol1: DS 1 ; volumes of channel 1, byte[4:VOL,4:xxxx] wChannelVol2: DS 1 ; volumes of channel 2, byte[4:VOL,4:xxxx] wChannelVol3: DS 1 ; volumes of channel 3, byte[4:VOL,4:xxxx] wChannelVol4: DS 1 ; volumes of channel 4, byte[4:VOL,4:xxxx] wMusicSpeed: DS 1 ; speed ; effect variables wChannelMusicEffect1: DS 1 ; active effect for channel 1, 0 = none wChannelMusicEffect2: DS 1 ; active effect for channel 2, 0 = none wChannelMusicEffect3: DS 1 ; active effect for channel 3, 0 = none wChannelMusicEffect4: DS 1 ; active effect for channel 4, 0 = none wChannelMusicFXParamA1: DS 2 ; effect parameters for channel 1 wChannelMusicFXParamA2: DS 2 ; effect parameters for channel 2 wChannelMusicFXParamA3: DS 2 ; effect parameters for channel 3 wChannelMusicFXParamA4: DS 2 ; effect parameters for channel 4 wChannelMusicFXParamB1: DS 2 ; effect parameters for channel 1 wChannelMusicFXParamB2: DS 2 ; effect parameters for channel 2 wChannelMusicFXParamB3: DS 2 ; effect parameters for channel 3 wChannelMusicFXParamB4: DS 2 ; effect parameters for channel 4 wTemp: DS 2 ; temporary storage for player calcs IF (SOUNDSYSTEM_ENABLE_VUM) wVUMeter1:: DS 1 ; vu meter data for channel 1 wVUMeter2:: DS 1 ; vu meter data for channel 2 wVUMeter3:: DS 1 ; vu meter data for channel 3 wVUMeter4:: DS 1 ; vu meter data for channel 4 ENDC ;*************************************************************************************************************************** ;* Identification ;*************************************************************************************************************************** IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_Identity",ROM0 ELSE SECTION "SoundSystem_Identity",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SoundSystem_Version:: DB "SoundSystem v20.249",$00 SoundSystem_Author:: DB "Code: S. Hockenhull",$00 ;*************************************************************************************************************************** ;* SoundSystem_Init ;*************************************************************************************************************************** IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_Init",ROM0 ELSE SECTION "SoundSystem_Init",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SoundSystem_Init:: IF (SOUNDSYSTEM_WRAM_BANK != 0) ld a,SOUNDSYSTEM_WRAM_BANK ldh [rSVBK],a ENDC ; set all channel samples to 'stop' ld hl,wMusicSFXInstPtr1 ld e,4 .instptrloop: ld a,LOW(Music_InstrumentEnd) ld [hl+],a ld a,HIGH(Music_InstrumentEnd) ld [hl+],a dec e jr nz,.instptrloop IF (SOUNDSYSTEM_ROM_BANKING != 0) ; set all channel banks to be the bank with the stop instrument ld hl,wMusicSFXInstBank1 ld e,4 IF (SOUNDSYSTEM_LARGE_ROM) .instbankloop: ld a,LOW(BANK(Music_InstrumentEnd)) ld [hl+],a ld a,HIGH(BANK(Music_InstrumentEnd)) ld [hl+],a dec e jr nz,.instbankloop ELSE ld a,BANK(Music_InstrumentEnd) .instbankloop: ld [hl+],a dec e jr nz,.instbankloop ENDC ENDC ; set all channel volumes to 8 ld a,$80 ld hl,wChannelVol1 REPT 4 ld [hl+],a ENDR ; set all channel sfxs to unused (etc.) ld a,$FF ld hl,wSoundFXStart REPT 4 ld [hl+],a ENDR ld [wSoundFXLock],a ld [wMusicSFXPanning],a ld [wMusicSFXInstChnl3WaveID],a ; clear all channel music effects xor a ld hl,wChannelMusicEffect1 REPT 4 ld [hl+],a ENDR ld [wMusicSFXInstChnl3Lock],a ; clear all sfx pause timers ld hl,wMusicSFXInstPause1 REPT 4 ld [hl+],a ENDR ; clear all channel music frequencies ld hl,wChannelMusicFreq1 REPT 8 ld [hl+],a ENDR IF (SOUNDSYSTEM_ENABLE_VUM) ; clear all vu meter values ld hl,wVUMeter1 REPT 4 ld [hl+],a ENDR ENDC ; enable sound ld a,AUD3ENA_ON ldh [rAUDENA],a ; channel 1 xor a ldh [rAUD1SWEEP],a ; all channels off call Music_Pause ; general ld a,(AUDVOL_VIN_LEFT|AUDVOL_VIN_RIGHT) ^ $FF ; same as ~(), but ~ here triggers a false warning ldh [rAUDVOL],a ld a,AUDTERM_ALL ldh [rAUDTERM],a ret ; dummy instrument to init/clear instrument pointers Music_InstrumentEnd: DB MUSIC_INSTCMD_X_END ;*************************************************************************************************************************** ;* SoundSystem_Process ;*************************************************************************************************************************** IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_Process",ROM0 ELSE SECTION "SoundSystem_Process",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SoundSystem_Process:: IF (SOUNDSYSTEM_WRAM_BANK != 0) ld a,SOUNDSYSTEM_WRAM_BANK ldh [rSVBK],a ENDC IF (SOUNDSYSTEM_ENABLE_SFX) ; sfx start process ld hl,wSoundFXStart ld c,4 .multisfx: ld a,[hl] push hl push bc xor $FF jp z,.nonewsfx ld b,a ; save IF (SOUNDSYSTEM_ROM_BANKING != 0) ; change the rom bank ld a,[wSoundFXBank] ld [rROMB0],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wSoundFXBank+1] ld [rROMB1],a ENDC ENDC ; lock & update SFX ld a,b ; restore cpl ; calculate table plus index address ld b,a ;save ld a,[wSoundFXTable] ld e,a ld a,[wSoundFXTable+1] ld d,a ld a,b ;restore ld b,0 add a rl b add a rl b add a ; 4 words rl b add e ld l,a ld a,0 ; can't xor a here becuase of the adc adc d add b ld h,a push hl ld a,[wSoundFXNote] add a ld l,a ld h,HIGH(FrequencyTable) ASSERT LOW(FrequencyTable) == 0 ld a,[hl+] ld [wTemp],a ld a,[hl] ld [wTemp+1],a ; store note freq pop hl ; update wSoundFXLock ld a,[wSoundFXLock] ld d,a ; load channel 1 ld a,[hl+] ld c,a ld a,[hl+] ld b,a or c jr z,.nosfxchnl1 ld a,c ld [wMusicSFXInstPtr1],a ld a,b ld [wMusicSFXInstPtr1+1],a IF (SOUNDSYSTEM_ROM_BANKING != 0) ; update the rom bank ld a,[wSoundFXBank] ld [wMusicSFXInstBank1],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wSoundFXBank+1] ld [wMusicSFXInstBank1+1],a ENDC ENDC ld a,[wTemp] ld [wChannelFreq1],a ld a,[wTemp+1] ld [wChannelFreq1+1],a ld a,d and ~(SFXLOCKF_1_LEFT|SFXLOCKF_1_RIGHT) ld d,a ld a,1 ; set counter to immediate start ld [wMusicSFXInstPause1],a .nosfxchnl1: ; load channel 2 ld a,[hl+] ld c,a ld a,[hl+] ld b,a or c jr z,.nosfxchnl2 ld a,c ld [wMusicSFXInstPtr2],a ld a,b ld [wMusicSFXInstPtr2+1],a IF (SOUNDSYSTEM_ROM_BANKING != 0) ; update the rom bank ld a,[wSoundFXBank] ld [wMusicSFXInstBank2],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wSoundFXBank+1] ld [wMusicSFXInstBank2+1],a ENDC ENDC ld a,[wTemp] ld [wChannelFreq2],a ld a,[wTemp+1] ld [wChannelFreq2+1],a ld a,d and ~(SFXLOCKF_2_LEFT|SFXLOCKF_2_RIGHT) ld d,a ld a,1 ; set counter to immediate start ld [wMusicSFXInstPause2],a .nosfxchnl2: ; load channel 3 ld a,[hl+] ld c,a ld a,[hl+] ld b,a or c jr z,.nosfxchnl3 ld a,[wMusicSFXInstChnl3Lock] or a jr nz,.nosfxchnl3 ld a,c ld [wMusicSFXInstPtr3],a ld a,b ld [wMusicSFXInstPtr3+1],a IF (SOUNDSYSTEM_ROM_BANKING != 0) ; update the rom bank ld a,[wSoundFXBank] ld [wMusicSFXInstBank3],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wSoundFXBank+1] ld [wMusicSFXInstBank3+1],a ENDC ENDC ld a,[wTemp] ld [wChannelFreq3],a ld a,[wTemp+1] ld [wChannelFreq3+1],a ld a,d and ~(SFXLOCKF_3_LEFT|SFXLOCKF_3_RIGHT) ld d,a ld a,1 ; set counter to immediate start ld [wMusicSFXInstPause3],a .nosfxchnl3: ; load channel 4 ld a,[hl+] ld c,a ld a,[hl+] ld b,a or c jr z,.nosfxchnl4 ld a,c ld [wMusicSFXInstPtr4],a ld a,b ld [wMusicSFXInstPtr4+1],a IF (SOUNDSYSTEM_ROM_BANKING != 0) ; update the rom bank ld a,[wSoundFXBank] ld [wMusicSFXInstBank4],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wSoundFXBank+1] ld [wMusicSFXInstBank4+1],a ENDC ENDC ld a,d and (SFXLOCKF_4_LEFT|SFXLOCKF_4_RIGHT) ^ $FF ; same as ~(), but ~ here triggers a false warning ld d,a ld a,1 ; set counter to immediate start ld [wMusicSFXInstPause4],a .nosfxchnl4: pop bc pop hl ; update wSoundFXLock ld a,d ld [wSoundFXLock],a ; de-flag sfx start ld a,$FF ld [hl+],a dec c jp nz,.multisfx jr .newsfxdone .nonewsfx: add sp,4 .newsfxdone: ENDC ;------------------------------- ; instruments and SFX process ;------------------------------- ; channel 1 ld hl,wMusicSFXInstPause1 dec [hl] jr nz,SSFP_Inst1UpdateDone IF (SOUNDSYSTEM_ROM_BANKING != 0) ; change the rom bank ld a,[wMusicSFXInstBank1] ld [rROMB0],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wMusicSFXInstBank1+1] ld [rROMB1],a ENDC ENDC ld hl,wMusicSFXInstPtr1 ld a,[hl+] ld d,[hl] ld e,a jp SSFP_Inst1Update SSFP_Inst1UpdateFrameEnd: ; save back ld hl,wMusicSFXInstPtr1 ld a,e ld [hl+],a ld [hl],d SSFP_Inst1UpdateDone: ;------------------------------- ; channel 2 ld hl,wMusicSFXInstPause2 dec [hl] jr nz,SSFP_Inst2UpdateDone IF (SOUNDSYSTEM_ROM_BANKING != 0) ; change the rom bank ld a,[wMusicSFXInstBank2] ld [rROMB0],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wMusicSFXInstBank2+1] ld [rROMB1],a ENDC ENDC ld hl,wMusicSFXInstPtr2 ld a,[hl+] ld d,[hl] ld e,a jp SSFP_Inst2Update SSFP_Inst2UpdateFrameEnd: ; save back ld hl,wMusicSFXInstPtr2 ld a,e ld [hl+],a ld [hl],d SSFP_Inst2UpdateDone: ;------------------------------- ; channel 3 ld hl,wMusicSFXInstPause3 dec [hl] jr nz,SSFP_Inst3UpdateDone IF (SOUNDSYSTEM_ROM_BANKING != 0) ; change the rom bank ld a,[wMusicSFXInstBank3] ld [rROMB0],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wMusicSFXInstBank3+1] ld [rROMB1],a ENDC ENDC ld hl,wMusicSFXInstPtr3 ld a,[hl+] ld d,[hl] ld e,a jp SSFP_Inst3Update SSFP_Inst3UpdateFrameEnd: ; save back ld hl,wMusicSFXInstPtr3 ld a,e ld [hl+],a ld [hl],d SSFP_Inst3UpdateDone: ;------------------------------- ; channel 4 ld hl,wMusicSFXInstPause4 dec [hl] jr nz,SSFP_Inst4UpdateDone IF (SOUNDSYSTEM_ROM_BANKING != 0) ; change the rom bank ld a,[wMusicSFXInstBank4] ld [rROMB0],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wMusicSFXInstBank4+1] ld [rROMB1],a ENDC ENDC ld hl,wMusicSFXInstPtr4 ld a,[hl+] ld d,[hl] ld e,a jp SSFP_Inst4Update SSFP_Inst4UpdateFrameEnd: ; save back ld hl,wMusicSFXInstPtr4 ld a,e ld [hl+],a ld [hl],d SSFP_Inst4UpdateDone: ;------------------------------- ; process music ld a,[wMusicPlayState] or a ; is music playing? ret z ; no, exit early (nothing to do) ;------------------------------- ; update music effects ;------------------------------- ; channel 1 ld a,[wChannelMusicEffect1] or a ; is channel 1 playing music fx? jr z,SSFP_MusicFX_Done1 ; no, skip to the next channel ; check if sound effect active (no music fx then) ld b,a ld a,[wSoundFXLock] bit SFXLOCKB_CHANNEL1,a ; is channel 1 playing fx? jr z,SSFP_MusicFX_Done1 ; no, skip to the next channel ; call the fx handler ld a,b ld hl,SSFP_MusicFX_JumpTable1 add a add l ld l,a ld a,[hl+] ld h,[hl] ld l,a jp hl SSFP_MusicFX_Done1: ; some handlers return here ;------------------------------- ; channel 2 ld a,[wChannelMusicEffect2] or a ; is channel 2 playing music fx? jr z,SSFP_MusicFX_Done2 ; no, skip to the next channel ; check if sound effect active (no music fx then) ld b,a ld a,[wSoundFXLock] bit SFXLOCKB_CHANNEL2,a ; is channel 2 playing fx? jr z,SSFP_MusicFX_Done2 ; no, skip to the next channel ; call the fx handler ld a,b ld hl,SSFP_MusicFX_JumpTable2 add a add l ld l,a ld a,[hl+] ld h,[hl] ld l,a jp hl SSFP_MusicFX_Done2: ; some handlers return here ;------------------------------- ; channel 3 ld a,[wChannelMusicEffect3] or a ; is channel 3 playing music fx? jr z,SSFP_MusicFX_Done3 ; no, skip to the next channel ; check if sound effect active (no music fx then) ld b,a ld a,[wSoundFXLock] bit SFXLOCKB_CHANNEL3,a ; is channel 3 playing fx? jr z,SSFP_MusicFX_Done3 ; no, skip to the next channel ; call the fx handler ld a,b ld hl,SSFP_MusicFX_JumpTable3 add a add l ld l,a ld a,[hl+] ld h,[hl] ld l,a jp hl SSFP_MusicFX_Done3: ; some handlers return here ;------------------------------- ; update music ; determine if music should update this frame ld a,[wMusicNextFrame] dec a ld [wMusicNextFrame],a ret nz ; no update needed IF (SOUNDSYSTEM_ROM_BANKING != 0) ; change the rom bank ld a,[wMusicCommandBank] ld [rROMB0],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wMusicCommandBank+1] ld [rROMB1],a ENDC ENDC ; put the music command handler in de ld hl,wMusicCommandPtr ld a,[hl+] ld e,a ld d,[hl] ;------------------------------- SSFP_MusicUpdate: ; some handlers return here ld a,[de] inc de ld hl,SSFP_Music_JumpTable add a add l ld l,a ld a,[hl+] ld h,[hl] ld l,a jp hl ;------------------------------- SSFP_MusicUpdateFrameEnd: ; some handlers return here ; update the ptr for next time ld hl,wMusicCommandPtr ld a,e ld [hl+],a ld [hl],d ret ;*************************************************************************************************************************** ;* Music_PrepareInst ;*************************************************************************************************************************** IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_Music_PrepareInst",ROM0 ELSE SECTION "SoundSystem_Music_PrepareInst",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC Music_PrepareInst:: IF (SOUNDSYSTEM_WRAM_BANK != 0) ld a,SOUNDSYSTEM_WRAM_BANK ldh [rSVBK],a ENDC ld hl,wMusicInstrumentTable ld a,e ld [hl+],a ld a,d ld [hl+],a ; hl = wMusicInstrumentBank IF (SOUNDSYSTEM_ROM_BANKING != 0) ASSERT wMusicInstrumentBank == wMusicInstrumentTable+2 ld a,c ld [hl+],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,b ld [hl],a ENDC ENDC ret ;*************************************************************************************************************************** ;* Music_Play ;*************************************************************************************************************************** IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_Music_Play",ROM0 ELSE SECTION "SoundSystem_Music_Play",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC Music_Play:: IF (SOUNDSYSTEM_ROM_BANKING != 0) push bc ENDC call Music_Pause IF (SOUNDSYSTEM_ROM_BANKING != 0) pop bc ENDC IF (SOUNDSYSTEM_WRAM_BANK != 0) ld a,SOUNDSYSTEM_WRAM_BANK ldh [rSVBK],a ENDC IF (SOUNDSYSTEM_ROM_BANKING != 0) ; change to the rom bank containting the order list ld a,c ld [wMusicOrderBank],a ld [rROMB0],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,b ld [wMusicOrderBank+1],a ld [rROMB1],a ENDC ENDC ; set to advance on next frame ld a,1 ld [wMusicNextFrame],a ; clear misc variables xor a ld [wMusicSyncData],a ; clear effects ld hl,wChannelMusicEffect1 ld [hl+],a ld [hl+],a ld [hl+],a ld [hl],a ; set command pointer to value of first order ld h,d ld l,e ld a,[hl+] ld [wMusicCommandPtr],a ld a,[hl+] ld [wMusicCommandPtr+1],a IF (SOUNDSYSTEM_ROM_BANKING != 0) ld a,[hl+] ld [wMusicCommandBank],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[hl] ld [wMusicCommandBank+1],a ENDC ENDC ; set order pointer to next order ld a,e add 4 ld [wMusicOrderPtr],a ld a,d adc 0 ld [wMusicOrderPtr+1],a ; turn on the music ld a,MUSIC_STATE_PLAYING ld [wMusicPlayState],a ret ;*************************************************************************************************************************** ;* Music_Pause ;*************************************************************************************************************************** IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_Music_Pause",ROM0 ELSE SECTION "SoundSystem_Music_Pause",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC Music_Pause:: IF (SOUNDSYSTEM_WRAM_BANK != 0) ld a,SOUNDSYSTEM_WRAM_BANK ldh [rSVBK],a ENDC ; stop playing xor a ld [wMusicPlayState],a ; turn off channels used by music ld a,[wSoundFXLock] ld b,a ld c,AUDHIGH_RESTART ;------------------------------- ; channel 1 bit SFXLOCKB_CHANNEL1,b ; is channel 1 playing music? jr z,.nomusic1 ; no, skip to the next channel ; clear the channel 1 registers xor a ldh [rAUD1ENV],a ld a,c ldh [rAUD1HIGH],a ; set the stop command ld hl,wMusicSFXInstPtr1 ld [hl],LOW(Music_InstrumentEnd) inc l ld [hl],HIGH(Music_InstrumentEnd) .nomusic1: ;------------------------------- ; channel 2 bit SFXLOCKB_CHANNEL2,b ; is channel 2 playing music? jr z,.nomusic2 ; no, skip to the next channel ; clear the channel 2 registers xor a ldh [rAUD2ENV],a ld a,c ldh [rAUD2HIGH],a ; set the stop command ld hl,wMusicSFXInstPtr2 ld [hl],LOW(Music_InstrumentEnd) inc l ld [hl],HIGH(Music_InstrumentEnd) .nomusic2: ;------------------------------- ; channel 3 bit SFXLOCKB_CHANNEL3,b ; is channel 3 playing music? jr z,.nomusic3 ; no, skip to the next channel ; clear the channel 3 registers xor a ldh [rAUD3ENA],a ; set the stop command ld hl,wMusicSFXInstPtr3 ld [hl],LOW(Music_InstrumentEnd) inc l ld [hl],HIGH(Music_InstrumentEnd) .nomusic3: ;------------------------------- ; channel 4 bit SFXLOCKB_CHANNEL4,b ; is channel 4 playing music? ret z ; no, exit ; clear the channel 4 registers xor a ldh [rAUD4ENV],a ld a,c ldh [rAUD4GO],a ; set the stop command ld hl,wMusicSFXInstPtr4 ld [hl],LOW(Music_InstrumentEnd) inc l ld [hl],HIGH(Music_InstrumentEnd) ret ;*************************************************************************************************************************** ;* Music_Resume ;*************************************************************************************************************************** IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_Music_Resume",ROM0 ELSE SECTION "SoundSystem_Music_Resume",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC Music_Resume:: IF (SOUNDSYSTEM_WRAM_BANK != 0) ld a,SOUNDSYSTEM_WRAM_BANK ldh [rSVBK],a ENDC ld a,MUSIC_STATE_PLAYING ld [wMusicPlayState],a ret ;*************************************************************************************************************************** ;* SFX_Prepare ;*************************************************************************************************************************** IF (SOUNDSYSTEM_ENABLE_SFX) IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SFX_Prepare",ROM0 ELSE SECTION "SoundSystem_SFX_Prepare",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SFX_Prepare:: IF (SOUNDSYSTEM_WRAM_BANK != 0) ld a,SOUNDSYSTEM_WRAM_BANK ldh [rSVBK],a ENDC ld hl,wSoundFXTable ld a,e ld [hl+],a ld a,d ld [hl+],a ; hl = wSoundFXBank here IF (SOUNDSYSTEM_ROM_BANKING != 0) ASSERT wSoundFXBank == wSoundFXTable+2 ld a,c ld [hl+],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,b ld [hl],a ENDC ENDC ret ENDC ;*************************************************************************************************************************** ;* SFX_Play ;*************************************************************************************************************************** IF (SOUNDSYSTEM_ENABLE_SFX) IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SFX_Play",ROM0 ELSE SECTION "SoundSystem_SFX_Play",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SFX_Play:: IF (SOUNDSYSTEM_WRAM_BANK != 0) ld a,SOUNDSYSTEM_WRAM_BANK ldh [rSVBK],a ENDC ; find an open channel, else put it on channel 4 ld hl,wSoundFXStart ld d,4 .loop: ld a,[hl] xor $FF ; is this channel open? jr z,.found ; yes, store the sfx data inc hl dec d jr nz,.loop .found: ld a,b ld [hl],a ld a,c ld [wSoundFXNote],a ret ENDC ;*************************************************************************************************************************** ;* SFX_Stop ;*************************************************************************************************************************** IF (SOUNDSYSTEM_ENABLE_SFX) IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SFX_Stop",ROM0 ELSE SECTION "SoundSystem_SFX_Stop",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SFX_Stop:: IF (SOUNDSYSTEM_WRAM_BANK != 0) ld a,SOUNDSYSTEM_WRAM_BANK ldh [rSVBK],a ENDC ; turn off channels used by sfx ld a,[wSoundFXLock] ld b,a ld c,AUDHIGH_RESTART ; channel 1 bit SFXLOCKB_CHANNEL1,b ; is channel 1 playing sfx? jr nz,.nosfx1 ; no, skip to the next channel xor a ld [rAUD1ENV],a ld a,c ld [rAUD1HIGH],a ld hl,wMusicSFXInstPtr1 ld [hl],LOW(Music_InstrumentEnd) inc l ld [hl],HIGH(Music_InstrumentEnd) .nosfx1: ; channel 2 bit SFXLOCKB_CHANNEL2,b ; is channel 2 playing sfx? jr nz,.nosfx2 ; no, skip to the next channel xor a ld [rAUD2ENV],a ld a,c ld [rAUD2HIGH],a ld hl,wMusicSFXInstPtr2 ld [hl],LOW(Music_InstrumentEnd) inc l ld [hl],HIGH(Music_InstrumentEnd) .nosfx2: ; channel 3 bit SFXLOCKB_CHANNEL3,b ; is channel 3 playing sfx? jr nz,.nosfx3 ; no, skip to the next channel ld a,[wMusicSFXInstChnl3Lock] or a jr nz,.nosfx3 ld [rAUD3ENA],a ; a = 0 here ld hl,wMusicSFXInstPtr3 ld [hl],LOW(Music_InstrumentEnd) inc l ld [hl],HIGH(Music_InstrumentEnd) .nosfx3: ; channel 4 bit SFXLOCKB_CHANNEL4,b ; is channel 4 playing sfx? ret nz ; no, exit xor a ld [rAUD4ENV],a ld a,c ld [rAUD4GO],a ld hl,wMusicSFXInstPtr4 ld [hl],LOW(Music_InstrumentEnd) inc l ld [hl],HIGH(Music_InstrumentEnd) ret ENDC ;*************************************************************************************************************************** ;* SFX_LockChannel3 ;*************************************************************************************************************************** IF (SOUNDSYSTEM_ENABLE_SFX) IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SFX_LockChannel3",ROM0 ELSE SECTION "SoundSystem_SFX_LockChannel3",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SFX_LockChannel3:: IF (SOUNDSYSTEM_WRAM_BANK != 0) ld a,SOUNDSYSTEM_WRAM_BANK ldh [rSVBK],a ENDC ld a,1 ld [wMusicSFXInstChnl3Lock],a ld a,[wSoundFXLock] and ~(SFXLOCKF_3_LEFT|SFXLOCKF_3_RIGHT) ld [wSoundFXLock],a ld hl,wMusicSFXInstPtr1 ld a,LOW(Music_InstrumentEnd) ld [hl+],a ld a,HIGH(Music_InstrumentEnd) ld [hl],a ret ENDC ;*************************************************************************************************************************** ;* SFX_UnlockChannel3 ;*************************************************************************************************************************** IF (SOUNDSYSTEM_ENABLE_SFX) IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SFX_UnlockChannel3",ROM0 ELSE SECTION "SoundSystem_SFX_UnlockChannel3",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SFX_UnlockChannel3:: IF (SOUNDSYSTEM_WRAM_BANK != 0) ld a,SOUNDSYSTEM_WRAM_BANK ldh [rSVBK],a ENDC xor a ld [wMusicSFXInstChnl3Lock],a ld a,[wSoundFXLock] or SFXLOCKF_3_LEFT|SFXLOCKF_3_RIGHT ld [wSoundFXLock],a ret ENDC ;*************************************************************************************************************************** ;* music fx handlers ;*************************************************************************************************************************** ; channel 1 IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX1_VIB1",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX1_VIB1",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX1_VIB1: ld hl,wChannelFreq1 ld a,[hl] add 1 ; can't use inc a here because of the adc ld [hl+],a ldh [rAUD1LOW],a ld a,[hl] adc 0 and $07 ld [hl],a ldh [rAUD1HIGH],a ld hl,wChannelMusicFXParamA1+1 dec [hl] dec hl jp nz,SSFP_MusicFX_Done1 ld a,[hl+] ld [hl],a ; store the fx id ld a,MUSIC_FX_VIB2 ld [wChannelMusicEffect1],a jp SSFP_MusicFX_Done1 ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX1_VIB2",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX1_VIB2",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX1_VIB2: ld hl,wChannelFreq1 ld a,[hl] add $FF ; can't use dec a here because of the adc ld [hl+],a ldh [rAUD1LOW],a ld a,[hl] adc $FF and $07 ld [hl],a ldh [rAUD1HIGH],a ld hl,wChannelMusicFXParamA1+1 dec [hl] dec hl jp nz,SSFP_MusicFX_Done1 ld a,[hl+] ld [hl],a ; store the fx id ld a,MUSIC_FX_VIB1 ld [wChannelMusicEffect1],a jp SSFP_MusicFX_Done1 ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX1_TF1",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX1_TF1",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX1_TF1: ld hl,FrequencyTable ASSERT LOW(FrequencyTable) == 0 ld a,[wChannelMusicNote1] ld c,a ld a,[wChannelMusicFXParamA1] add c cp NUM_NOTES jr c,.noteok ld a,NUM_NOTES-1 .noteok: add a ld l,a ld a,[hl+] ldh [rAUD1LOW],a ld a,[hl] ldh [rAUD1HIGH],a ; store the fx id ld a,MUSIC_FX_TRIPLEFREQ2 ld [wChannelMusicEffect1],a jp SSFP_MusicFX_Done1 ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX1_TF2",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX1_TF2",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX1_TF2: ld hl,FrequencyTable ASSERT LOW(FrequencyTable) == 0 ld a,[wChannelMusicNote1] ld c,a ld a,[wChannelMusicFXParamA1+1] add c cp NUM_NOTES jr c,.noteok ld a,NUM_NOTES-1 .noteok: add a ld l,a ld a,[hl+] ldh [rAUD1LOW],a ld a,[hl] ldh [rAUD1HIGH],a ; store the fx id ld a,MUSIC_FX_TRIPLEFREQ3 ld [wChannelMusicEffect1],a jp SSFP_MusicFX_Done1 ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX1_TF3",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX1_TF3",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX1_TF3: ld hl,FrequencyTable ASSERT LOW(FrequencyTable) == 0 ld a,[wChannelMusicNote1] add a ld l,a ld a,[hl+] ldh [rAUD1LOW],a ld a,[hl] ldh [rAUD1HIGH],a ; store the fx id ld a,MUSIC_FX_TRIPLEFREQ1 ld [wChannelMusicEffect1],a jp SSFP_MusicFX_Done1 ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX1_PITCHUP",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX1_PITCHUP",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX1_PITCHUP: ld hl,wChannelMusicFXParamA1 ld a,[hl] dec a ld [hl+],a jp nz,SSFP_MusicFX_Done1 ld a,[hl-] ld [hl],a ld hl,wChannelMusicFXParamB1 ld b,[hl] ld hl,wChannelFreq1 ld a,[hl] add b ld [hl+],a ldh [rAUD1LOW],a ld a,[hl] adc 0 and $07 ld [hl],a ldh [rAUD1HIGH],a jp SSFP_MusicFX_Done1 ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX1_PITCHDOWN",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX1_PITCHDOWN",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX1_PITCHDOWN: ld hl,wChannelMusicFXParamA1 ld a,[hl] dec a ld [hl+],a jp nz,SSFP_MusicFX_Done1 ld a,[hl-] ld [hl],a ld hl,wChannelMusicFXParamB1 ld b,[hl] ld hl,wChannelFreq1 ld a,[hl] sub b ld [hl+],a ldh [rAUD1LOW],a ld a,[hl] sbc 0 and $07 ld [hl],a ldh [rAUD1HIGH],a jp SSFP_MusicFX_Done1 ; ========================================================================================================================== ; channel 2 IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX2_VIB1",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX2_VIB1",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX2_VIB1: ld hl,wChannelFreq2 ld a,[hl] add 1 ; can't use inc a here because of the adc ld [hl+],a ldh [rAUD2LOW],a ld a,[hl] adc 0 and $07 ld [hl],a ldh [rAUD2HIGH],a ld hl,wChannelMusicFXParamA2+1 dec [hl] dec hl jp nz,SSFP_MusicFX_Done2 ld a,[hl+] ld [hl],a ; store the fx id ld a,MUSIC_FX_VIB2 ld [wChannelMusicEffect2],a jp SSFP_MusicFX_Done2 ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX2_VIB2",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX2_VIB2",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX2_VIB2: ld hl,wChannelFreq2 ld a,[hl] add $FF ; can't use dec a here because of the adc ld [hl+],a ldh [rAUD2LOW],a ld a,[hl] adc $FF and $07 ld [hl],a ldh [rAUD2HIGH],a ld hl,wChannelMusicFXParamA2+1 dec [hl] dec hl jp nz,SSFP_MusicFX_Done2 ld a,[hl+] ld [hl],a ; store the fx id ld a,MUSIC_FX_VIB1 ld [wChannelMusicEffect2],a jp SSFP_MusicFX_Done2 ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX2_TF1",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX2_TF1",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX2_TF1: ld hl,FrequencyTable ASSERT LOW(FrequencyTable) == 0 ld a,[wChannelMusicNote2] ld c,a ld a,[wChannelMusicFXParamA2] add c cp NUM_NOTES jr c,.noteok ld a,NUM_NOTES-1 .noteok: add a ld l,a ld a,[hl+] ldh [rAUD2LOW],a ld a,[hl] ldh [rAUD2HIGH],a ; store the fx id ld a,MUSIC_FX_TRIPLEFREQ2 ld [wChannelMusicEffect2],a jp SSFP_MusicFX_Done2 ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX2_TF2",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX2_TF2",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX2_TF2: ld hl,FrequencyTable ASSERT LOW(FrequencyTable) == 0 ld a,[wChannelMusicNote2] ld c,a ld a,[wChannelMusicFXParamA2+1] add c cp NUM_NOTES jr c,.noteok ld a,NUM_NOTES-1 .noteok: add a ld l,a ld a,[hl+] ldh [rAUD2LOW],a ld a,[hl] ldh [rAUD2HIGH],a ; store the fx id ld a,MUSIC_FX_TRIPLEFREQ3 ld [wChannelMusicEffect2],a jp SSFP_MusicFX_Done2 ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX2_TF3",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX2_TF3",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX2_TF3: ld hl,FrequencyTable ASSERT LOW(FrequencyTable) == 0 ld a,[wChannelMusicNote2] add a ld l,a ld a,[hl+] ldh [rAUD2LOW],a ld a,[hl] ldh [rAUD2HIGH],a ; store the fx id ld a,MUSIC_FX_TRIPLEFREQ1 ld [wChannelMusicEffect2],a jp SSFP_MusicFX_Done2 ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX2_PITCHUP",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX2_PITCHUP",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX2_PITCHUP: ld hl,wChannelMusicFXParamA2 ld a,[hl] dec a ld [hl+],a jp nz,SSFP_MusicFX_Done2 ld a,[hl-] ld [hl],a ld hl,wChannelMusicFXParamB2 ld b,[hl] ld hl,wChannelFreq2 ld a,[hl] add b ld [hl+],a ldh [rAUD2LOW],a ld a,[hl] adc 0 and $07 ld [hl],a ldh [rAUD2HIGH],a jp SSFP_MusicFX_Done2 ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX2_PITCHDOWN",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX2_PITCHDOWN",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX2_PITCHDOWN: ld hl,wChannelMusicFXParamA2 ld a,[hl] dec a ld [hl+],a jp nz,SSFP_MusicFX_Done2 ld a,[hl-] ld [hl],a ld hl,wChannelMusicFXParamB2 ld b,[hl] ld hl,wChannelFreq2 ld a,[hl] sub b ld [hl+],a ldh [rAUD2LOW],a ld a,[hl] sbc 0 and $07 ld [hl],a ldh [rAUD2HIGH],a jp SSFP_MusicFX_Done2 ; ========================================================================================================================== ; channel 3 IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX3_VIB1",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX3_VIB1",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX3_VIB1: ld hl,wChannelFreq3 ld a,[hl] add 1 ; can't use inc a here because of the adc ld [hl+],a ldh [rAUD3LOW],a ld a,[hl] adc 0 and $07 ld [hl],a ldh [rAUD3HIGH],a ld hl,wChannelMusicFXParamA3+1 dec [hl] dec hl jp nz,SSFP_MusicFX_Done3 ld a,[hl+] ld [hl],a ; store the fx id ld a,MUSIC_FX_VIB2 ld [wChannelMusicEffect3],a jp SSFP_MusicFX_Done3 ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX3_VIB2",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX3_VIB2",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX3_VIB2: ld hl,wChannelFreq3 ld a,[hl] add $FF ; can't use dec a here because of the adc ld [hl+],a ldh [rAUD3LOW],a ld a,[hl] adc $FF and $07 ld [hl],a ldh [rAUD3HIGH],a ld hl,wChannelMusicFXParamA3+1 dec [hl] dec hl jp nz,SSFP_MusicFX_Done3 ld a,[hl+] ld [hl],a ; store the fx id ld a,MUSIC_FX_VIB1 ld [wChannelMusicEffect3],a jp SSFP_MusicFX_Done3 ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX3_TF1",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX3_TF1",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX3_TF1: ld hl,FrequencyTable ASSERT LOW(FrequencyTable) == 0 ld a,[wChannelMusicNote3] ld c,a ld a,[wChannelMusicFXParamA3] add c cp NUM_NOTES jr c,.noteok ld a,NUM_NOTES-1 .noteok: add a ld l,a ld a,[hl+] ldh [rAUD3LOW],a ld a,[hl] ldh [rAUD3HIGH],a ; store the fx id ld a,MUSIC_FX_TRIPLEFREQ2 ld [wChannelMusicEffect3],a jp SSFP_MusicFX_Done3 ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX3_TF2",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX3_TF2",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX3_TF2: ld hl,FrequencyTable ASSERT LOW(FrequencyTable) == 0 ld a,[wChannelMusicNote3] ld c,a ld a,[wChannelMusicFXParamA3+1] add c cp NUM_NOTES jr c,.noteok ld a,NUM_NOTES-1 .noteok: add a ld l,a ld a,[hl+] ldh [rAUD3LOW],a ld a,[hl] ldh [rAUD3HIGH],a ; store the fx id ld a,MUSIC_FX_TRIPLEFREQ3 ld [wChannelMusicEffect3],a jp SSFP_MusicFX_Done3 ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX3_TF3",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX3_TF3",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX3_TF3: ld hl,FrequencyTable ASSERT LOW(FrequencyTable) == 0 ld a,[wChannelMusicNote3] add a ld l,a ld a,[hl+] ldh [rAUD3LOW],a ld a,[hl] ldh [rAUD3HIGH],a ; store the fx id ld a,MUSIC_FX_TRIPLEFREQ1 ld [wChannelMusicEffect3],a jp SSFP_MusicFX_Done3 ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX3_PITCHUP",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX3_PITCHUP",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX3_PITCHUP: ld hl,wChannelMusicFXParamA3 ld a,[hl] dec a ld [hl+],a jp nz,SSFP_MusicFX_Done3 ld a,[hl-] ld [hl],a ld hl,wChannelMusicFXParamB3 ld b,[hl] ld hl,wChannelFreq3 ld a,[hl] add b ld [hl+],a ldh [rAUD3LOW],a ld a,[hl] adc 0 and $07 ld [hl],a ldh [rAUD3HIGH],a jp SSFP_MusicFX_Done3 ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_FX3_PITCHDOWN",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_FX3_PITCHDOWN",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_FX3_PITCHDOWN: ld hl,wChannelMusicFXParamA3 ld a,[hl] dec a ld [hl+],a jp nz,SSFP_MusicFX_Done3 ld a,[hl-] ld [hl],a ld hl,wChannelMusicFXParamB3 ld b,[hl] ld hl,wChannelFreq3 ld a,[hl] sub b ld [hl+],a ldh [rAUD3LOW],a ld a,[hl] sbc 0 and $07 ld [hl],a ldh [rAUD3HIGH],a jp SSFP_MusicFX_Done3 ;*************************************************************************************************************************** ;* music command handlers ;*************************************************************************************************************************** IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_CMD_ENDOFFRAME",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_CMD_ENDOFFRAME",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_CMD_ENDOFFRAME: ld a,[de] inc de ld [wMusicNextFrame],a jp SSFP_MusicUpdateFrameEnd ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_CMD_PLAYINST/NOTE",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_CMD_PLAYINST/NOTE",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_CMD_PLAYINSTNOTE: ld a,[de] inc de ld l,a ld a,[de] and $03 ld b,HIGH(wChannelMusicNote1) add LOW(wChannelMusicNote1) ld c,a ld a,l ld [bc],a ld a,l add a ld l,a ld h,HIGH(FrequencyTable) ASSERT LOW(FrequencyTable) == 0 ld b,HIGH(wChannelMusicFreq1) ld a,[de] and $03 add a add LOW(wChannelMusicFreq1) ld c,a ld a,[hl+] ld [bc],a inc c ld a,[hl] ld [bc],a ; store note freq ; fall-through ; -------------------------------------------------------------------------------------------------------------------------- SSFP_MUSIC_CMD_PLAYINST: ld a,[de] inc de ld b,a ;save and $FC srl a ld c,a ld hl,wMusicInstrumentTable ld a,[hl+] add c ld c,a ld a,[hl] adc 0 ld h,a ld l,c ; check for lock ld a,[wSoundFXLock] ld c,a ld a,b ;restore and $03 jp z,.playchannel1 dec a jr z,.playchannel2 dec a jr z,.playchannel3 .playchannel4: bit SFXLOCKB_CHANNEL4,c jp z,.channeldone IF (SOUNDSYSTEM_ROM_BANKING != 0) ; change the rom bank ld a,[wMusicInstrumentBank] ld [rROMB0],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wMusicInstrumentBank+1] ld [rROMB1],a ENDC ENDC ld a,[hl+] ld [wMusicSFXInstPtr4],a ld a,[hl] ld [wMusicSFXInstPtr4+1],a ld a,1 ld [wMusicSFXInstPause4],a IF (SOUNDSYSTEM_ROM_BANKING != 0) ; update the rom bank ld a,[wMusicInstrumentBank] ld [wMusicSFXInstBank4],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wMusicInstrumentBank+1] ld [wMusicSFXInstBank4+1],a ENDC ENDC ld hl,wChannelMusicFreq4 ld bc,wChannelFreq4 ld a,[hl+] ld [bc],a inc c ld a,[hl] ld [bc],a jr .channeldone .playchannel2: bit SFXLOCKB_CHANNEL2,c jr z,.channeldone IF (SOUNDSYSTEM_ROM_BANKING != 0) ; change the rom bank ld a,[wMusicInstrumentBank] ld [rROMB0],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wMusicInstrumentBank+1] ld [rROMB1],a ENDC ENDC ld a,[hl+] ld [wMusicSFXInstPtr2],a ld a,[hl] ld [wMusicSFXInstPtr2+1],a ld a,1 ld [wMusicSFXInstPause2],a IF (SOUNDSYSTEM_ROM_BANKING != 0) ; update the rom bank ld a,[wMusicInstrumentBank] ld [wMusicSFXInstBank2],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wMusicInstrumentBank+1] ld [wMusicSFXInstBank2+1],a ENDC ENDC ld hl,wChannelMusicFreq2 ld bc,wChannelFreq2 ld a,[hl+] ld [bc],a inc c ld a,[hl] ld [bc],a jr .channeldone .playchannel3: bit SFXLOCKB_CHANNEL3,c jr z,.channeldone IF (SOUNDSYSTEM_ROM_BANKING != 0) ; change the rom bank ld a,[wMusicInstrumentBank] ld [rROMB0],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wMusicInstrumentBank+1] ld [rROMB1],a ENDC ENDC ld a,[hl+] ld [wMusicSFXInstPtr3],a ld a,[hl] ld [wMusicSFXInstPtr3+1],a ld a,1 ld [wMusicSFXInstPause3],a IF (SOUNDSYSTEM_ROM_BANKING != 0) ; update the rom bank ld a,[wMusicInstrumentBank] ld [wMusicSFXInstBank3],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wMusicInstrumentBank+1] ld [wMusicSFXInstBank3+1],a ENDC ENDC ld hl,wChannelMusicFreq3 ld bc,wChannelFreq3 ld a,[hl+] ld [bc],a inc c ld a,[hl] ld [bc],a jr .channeldone .playchannel1: bit SFXLOCKB_CHANNEL1,c jr z,.channeldone IF (SOUNDSYSTEM_ROM_BANKING != 0) ; change the rom bank ld a,[wMusicInstrumentBank] ld [rROMB0],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wMusicInstrumentBank+1] ld [rROMB1],a ENDC ENDC ld a,[hl+] ld [wMusicSFXInstPtr1],a ld a,[hl] ld [wMusicSFXInstPtr1+1],a ld a,1 ld [wMusicSFXInstPause1],a IF (SOUNDSYSTEM_ROM_BANKING != 0) ; update the rom bank ld a,[wMusicInstrumentBank] ld [wMusicSFXInstBank1],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wMusicInstrumentBank+1] ld [wMusicSFXInstBank1+1],a ENDC ENDC ld hl,wChannelMusicFreq1 ld bc,wChannelFreq1 ld a,[hl+] ld [bc],a inc c ld a,[hl] ld [bc],a .channeldone: IF (SOUNDSYSTEM_ROM_BANKING != 0) ; change the rom bank ld a,[wMusicCommandBank] ld [rROMB0],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wMusicCommandBank+1] ld [rROMB1],a ENDC ENDC jp SSFP_MusicUpdate ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_CMD_SETVOLUME",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_CMD_SETVOLUME",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_CMD_SETVOLUME: ld a,[de] inc de ld c,a and $03 add LOW(wChannelVol1) ld l,a ld a,HIGH(wChannelVol1) adc 0 ld h,a ld a,c and $F0 ld [hl],a jp SSFP_MusicUpdate ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_CMD_VIBRATO_ON",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_CMD_VIBRATO_ON",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_CMD_VIBRATO_ON: ld a,[de] ld c,a and $03 add LOW(wChannelMusicEffect1) ld h,HIGH(wChannelMusicEffect1) ld l,a ld [hl],MUSIC_FX_VIB1 sub LOW(wChannelMusicEffect1) add a add LOW(wChannelMusicFXParamA1) ld c,a ld b,HIGH(wChannelMusicFXParamA1) ld a,[de] swap a and $0F ld [bc],a ; store max inc bc ld l,a and $01 srl l or l ld [bc],a ; store max inc de jp SSFP_MusicUpdate ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_CMD_EFFECT_OFF",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_CMD_EFFECT_OFF",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_CMD_EFFECT_OFF: ld a,[de] inc de add LOW(wChannelMusicEffect1) ld h,HIGH(wChannelMusicEffect1) ld l,a ld [hl],MUSIC_FX_NONE jp SSFP_MusicUpdate ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_CMD_SYNCFLAG",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_CMD_SYNCFLAG",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_CMD_SYNCFLAG: ld a,[de] inc de ld [wMusicSyncData],a jp SSFP_MusicUpdate ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_CMD_ENDOFPATTERN",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_CMD_ENDOFPATTERN",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_CMD_ENDOFPATTERN: IF (SOUNDSYSTEM_ROM_BANKING != 0) ; change the rom bank ld a,[wMusicOrderBank] ld [rROMB0],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[wMusicOrderBank+1] ld [rROMB1],a ENDC ENDC ld hl,wMusicOrderPtr ld a,[hl+] ld h,[hl] ld l,a add 4 ld [wMusicOrderPtr],a ld a,h adc 0 ld [wMusicOrderPtr+1],a ld a,[hl+] ld e,a ld a,[hl+] ld d,a IF (SOUNDSYSTEM_ROM_BANKING != 0) ; change and update the rom bank ld a,[hl+] ld [wMusicCommandBank],a ld [rROMB0],a IF (SOUNDSYSTEM_LARGE_ROM != 0) ld a,[hl] ld [wMusicCommandBank+1],a ld [rROMB1],a ENDC ENDC ld a,1 ld [wMusicNextFrame],a jp SSFP_MusicUpdateFrameEnd ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_CMD_GOTOORDER",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_CMD_GOTOORDER",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_CMD_GOTOORDER: ld a,[wMusicOrderPtr] ld c,a ld a,[wMusicOrderPtr+1] ld b,a ld a,[de] inc de ld l,a ld a,[de] inc de ld h,a add hl,bc ld a,h ld [wMusicOrderPtr+1],a ld a,l ld [wMusicOrderPtr],a jp SSFP_MusicUpdate ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_CMD_ENDOFSONG",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_CMD_ENDOFSONG",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_CMD_ENDOFSONG: xor a ld [wMusicPlayState],a dec de jp SSFP_MusicUpdateFrameEnd ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_CMD_SETSPEED",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_CMD_SETSPEED",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_CMD_SETSPEED: ld a,[de] inc de ld [wMusicSpeed],a jp SSFP_MusicUpdate ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_CMD_ENDOFFRAME1X",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_CMD_ENDOFFRAME1X",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_CMD_ENDOFFRAME1X: ld a,[wMusicSpeed] ld [wMusicNextFrame],a jp SSFP_MusicUpdateFrameEnd ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_CMD_ENDOFFRAME2X",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_CMD_ENDOFFRAME2X",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_CMD_ENDOFFRAME2X: ld a,[wMusicSpeed] add a ld [wMusicNextFrame],a jp SSFP_MusicUpdateFrameEnd ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_CMD_ENDOFFRAME3X",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_CMD_ENDOFFRAME3X",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_CMD_ENDOFFRAME3X: ld a,[wMusicSpeed] ld c,a add a add c ld [wMusicNextFrame],a jp SSFP_MusicUpdateFrameEnd ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_CMD_ENDOFFRAME4X",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_CMD_ENDOFFRAME4X",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_CMD_ENDOFFRAME4X: ld a,[wMusicSpeed] add a add a ld [wMusicNextFrame],a jp SSFP_MusicUpdateFrameEnd ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_CMD_PITCHUPDOWN_ON",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_CMD_PITCHUPDOWN_ON",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_CMD_PITCHUP_ON: ld a,[de] and $03 add LOW(wChannelMusicEffect1) ld h,HIGH(wChannelMusicEffect1) ld l,a ld [hl],MUSIC_FX_PITCHUP jr SSFP_MUSIC_CMD_PITCHUP_reuse SSFP_MUSIC_CMD_PITCHDOWN_ON: ld a,[de] and $03 add LOW(wChannelMusicEffect1) ld h,HIGH(wChannelMusicEffect1) ld l,a ld [hl],MUSIC_FX_PITCHDOWN SSFP_MUSIC_CMD_PITCHUP_reuse: sub LOW(wChannelMusicEffect1) add a add LOW(wChannelMusicFXParamA1) ld c,a ld b,HIGH(wChannelMusicFXParamA1) ld a,[de] swap a and $0F ld [bc],a ; store max inc c ld [bc],a ; store max ld a,7 add c ld c,a ld a,[de] srl a srl a and $03 inc a ld [bc],a inc de jp SSFP_MusicUpdate ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_CMD_TRIPLENOTE_ON",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_CMD_TRIPLENOTE_ON",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_CMD_TRIPLENOTE_ON: ld a,[de] inc de ; note ld l,a ld b,HIGH(wChannelMusicFXParamA1) ld a,[de] and $03 add a add LOW(wChannelMusicFXParamA1) ld c,a ld a,l swap a and $0F ld [bc],a inc c ld a,l and $0F ld [bc],a ; store note freq ld a,[de] inc de ld c,a and $03 add LOW(wChannelMusicEffect1) ld h,HIGH(wChannelMusicEffect1) ld l,a ld [hl],MUSIC_FX_TRIPLEFREQ1 jp SSFP_MusicUpdate ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_MUSIC_CMD_EXTRA",ROM0 ELSE SECTION "SoundSystem_SSFP_MUSIC_CMD_EXTRA",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_MUSIC_CMD_EXTRA: ld a,[de] inc de ld c,a and $03 jr z,SSFP_MUSIC_CMD_EXTRA_chnl1 dec a jr z,SSFP_MUSIC_CMD_EXTRA_chnl2 dec a jr z,SSFP_MUSIC_CMD_EXTRA_chnl3 ; chnl 4 jp SSFP_MusicUpdate SSFP_MUSIC_CMD_EXTRA_chnl1: ld a,c and $FC ldh [rAUD1LEN],a jp SSFP_MusicUpdate SSFP_MUSIC_CMD_EXTRA_chnl2: ld a,c and $FC ldh [rAUD2LEN],a jp SSFP_MusicUpdate SSFP_MUSIC_CMD_EXTRA_chnl3: ld a,[wMusicSFXInstChnl3Lock] or a jp nz,SSFP_MusicUpdate ld a,c and $FC ldh [rAUD3LEVEL],a jp SSFP_MusicUpdate ;*************************************************************************************************************************** ;* instrument command handlers ;*************************************************************************************************************************** ; channel 1 IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst1Update",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst1Update",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst1Update: ld a,[de] inc de ld hl,SSFP_Inst1_JumpTable add a add l ld l,a ld a,[hl+] ld h,[hl] ld l,a jp hl ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst1_CMD_FRAMEEND",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst1_CMD_FRAMEEND",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst1_CMD_FRAMEEND: ld a,[de] inc de ld [wMusicSFXInstPause1],a ; load new pause jp SSFP_Inst1UpdateFrameEnd ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst1_CMD_START",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst1_CMD_START",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst1_CMD_START: ld a,[wChannelFreq1] ldh [rAUD1LOW],a ld a,[de] inc de ld hl,wChannelFreq1+1 or [hl] ldh [rAUD1HIGH],a jp SSFP_Inst1Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst1_CMD_END",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst1_CMD_END",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst1_CMD_END: dec de ; rewind counter ld a,[wSoundFXLock] bit SFXLOCKB_CHANNEL1,a jp nz,SSFP_Inst1UpdateFrameEnd or SFXLOCKF_1_LEFT|SFXLOCKF_1_RIGHT ld [wSoundFXLock],a ; restore music freq ld hl,wChannelMusicFreq1 ld bc,wChannelFreq1 ld a,[hl+] ld [bc],a inc c ld a,[hl] ld [bc],a jp SSFP_Inst1UpdateFrameEnd ; do nothing else (counter loaded with 0 (256) frame wait) ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst1_CMD_ENVELOPE",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst1_CMD_ENVELOPE",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst1_CMD_ENVELOPE: ld a,[de] inc de ld hl,wChannelVol1 or [hl] ldh [rAUD1ENV],a IF (SOUNDSYSTEM_ENABLE_VUM) swap a and $0F ld [wVUMeter1],a ENDC jp SSFP_Inst1Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst1_CMD_STARTFREQ",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst1_CMD_STARTFREQ",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst1_CMD_STARTFREQ: ld a,[de] inc de ldh [rAUD1LOW],a ld a,[de] inc de ldh [rAUD1HIGH],a jp SSFP_Inst1Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst1_CMD_ENVELOPEVOL",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst1_CMD_ENVELOPEVOL",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst1_CMD_ENVELOPEVOL: ld a,[de] inc de ldh [rAUD1ENV],a IF (SOUNDSYSTEM_ENABLE_VUM) swap a and $0F ld [wVUMeter1],a ENDC jp SSFP_Inst1Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst1_CMD_STARTENVVOLFREQ",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst1_CMD_STARTENVVOLFREQ",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst1_CMD_STARTENVVOLFREQ: ld a,[de] inc de ldh [rAUD1ENV],a IF (SOUNDSYSTEM_ENABLE_VUM) swap a and $0F ld [wVUMeter1],a ENDC ld a,[de] inc de ldh [rAUD1LOW],a ld a,[de] inc de ldh [rAUD1HIGH],a jp SSFP_Inst1Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst1_CMD_PANMID",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst1_CMD_PANMID",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst1_CMD_PANMID: ld hl,wMusicSFXPanning ld a,AUDTERM_1_LEFT|AUDTERM_1_RIGHT or [hl] ld [hl],a ldh [rAUDTERM],a jp SSFP_Inst1Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst1_CMD_PANRIGHT",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst1_CMD_PANRIGHT",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst1_CMD_PANRIGHT: ld hl,wMusicSFXPanning ld a,AUDTERM_1_RIGHT or [hl] and ~AUDTERM_1_LEFT ld [hl],a ldh [rAUDTERM],a jp SSFP_Inst1Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst1_CMD_PANLEFT",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst1_CMD_PANLEFT",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst1_CMD_PANLEFT: ld hl,wMusicSFXPanning ld a,AUDTERM_1_LEFT or [hl] and ~AUDTERM_1_RIGHT ld [hl],a ldh [rAUDTERM],a jp SSFP_Inst1Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst1_CMD_PULSELEN",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst1_CMD_PULSELEN",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst1_CMD_PULSELEN: ld a,[de] inc de ldh [rAUD1LEN],a jp SSFP_Inst1Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst1_CMD_SWEEP",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst1_CMD_SWEEP",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst1_CMD_SWEEP: ld a,[de] inc de ldh [rAUD1SWEEP],a jp SSFP_Inst1Update ; ========================================================================================================================== ; channel 2 IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst2Update",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst2Update",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst2Update: ld a,[de] inc de ld hl,SSFP_Inst2_JumpTable add a add l ld l,a ld a,[hl+] ld h,[hl] ld l,a jp hl ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst2_CMD_FRAMEEND",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst2_CMD_FRAMEEND",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst2_CMD_FRAMEEND: ld a,[de] inc de ld [wMusicSFXInstPause2],a ; load new pause jp SSFP_Inst2UpdateFrameEnd ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst2_CMD_START",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst2_CMD_START",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst2_CMD_START: ld a,[wChannelFreq2] ldh [rAUD2LOW],a ld a,[de] inc de ld hl,wChannelFreq2+1 or [hl] ldh [rAUD2HIGH],a jp SSFP_Inst2Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst2_CMD_END",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst2_CMD_END",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst2_CMD_END: dec de ; rewind counter ld a,[wSoundFXLock] bit SFXLOCKB_CHANNEL2,a jp nz,SSFP_Inst2UpdateFrameEnd or SFXLOCKF_2_LEFT|SFXLOCKF_2_RIGHT ld [wSoundFXLock],a ; restore music freq ld hl,wChannelMusicFreq2 ld bc,wChannelFreq2 ld a,[hl+] ld [bc],a inc c ld a,[hl] ld [bc],a jp SSFP_Inst2UpdateFrameEnd ; do nothing else (counter loaded with 0 (256) frame wait) ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst2_CMD_ENVELOPE",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst2_CMD_ENVELOPE",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst2_CMD_ENVELOPE: ld a,[de] inc de ld hl,wChannelVol2 or [hl] ldh [rAUD2ENV],a IF (SOUNDSYSTEM_ENABLE_VUM) swap a and $0F ld [wVUMeter2],a ENDC jp SSFP_Inst2Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst2_CMD_STARTFREQ",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst2_CMD_STARTFREQ",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst2_CMD_STARTFREQ: ld a,[de] inc de ldh [rAUD2LOW],a ld a,[de] inc de ldh [rAUD2HIGH],a jp SSFP_Inst2Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst2_CMD_ENVELOPEVOL",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst2_CMD_ENVELOPEVOL",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst2_CMD_ENVELOPEVOL: ld a,[de] inc de ldh [rAUD2ENV],a IF (SOUNDSYSTEM_ENABLE_VUM) swap a and $0F ld [wVUMeter2],a ENDC jp SSFP_Inst2Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst2_CMD_STARTENVVOLFREQ",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst2_CMD_STARTENVVOLFREQ",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst2_CMD_STARTENVVOLFREQ: ld a,[de] inc de ldh [rAUD2ENV],a IF (SOUNDSYSTEM_ENABLE_VUM) swap a and $0F ld [wVUMeter2],a ENDC ld a,[de] inc de ldh [rAUD2LOW],a ld a,[de] inc de ldh [rAUD2HIGH],a jp SSFP_Inst2Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst2_CMD_PANMID",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst2_CMD_PANMID",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst2_CMD_PANMID: ld hl,wMusicSFXPanning ld a,AUDTERM_2_LEFT|AUDTERM_2_RIGHT or [hl] ld [hl],a ldh [rAUDTERM],a jp SSFP_Inst2Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst2_CMD_PANRIGHT",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst2_CMD_PANRIGHT",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst2_CMD_PANRIGHT: ld hl,wMusicSFXPanning ld a,AUDTERM_2_RIGHT or [hl] and ~AUDTERM_2_LEFT ld [hl],a ldh [rAUDTERM],a jp SSFP_Inst2Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst2_CMD_PANLEFT",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst2_CMD_PANLEFT",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst2_CMD_PANLEFT: ld hl,wMusicSFXPanning ld a,AUDTERM_2_LEFT or [hl] and ~AUDTERM_2_RIGHT ld [hl],a ldh [rAUDTERM],a jp SSFP_Inst2Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst2_CMD_PULSELEN",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst2_CMD_PULSELEN",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst2_CMD_PULSELEN: ld a,[de] inc de ldh [rAUD2LEN],a jp SSFP_Inst2Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst2_CMD_SWEEP",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst2_CMD_SWEEP",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst2_CMD_SWEEP: inc de ; ignore jp SSFP_Inst2Update ; ========================================================================================================================== ; channel 3 IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst3Update",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst3Update",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst3Update: ld a,[de] inc de ld hl,SSFP_Inst3_JumpTable add a add l ld l,a ld a,[hl+] ld h,[hl] ld l,a jp hl ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst3_CMD_FRAMEEND",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst3_CMD_FRAMEEND",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst3_CMD_FRAMEEND: ld a,[de] inc de ld [wMusicSFXInstPause3],a ; load new pause jp SSFP_Inst3UpdateFrameEnd ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst3_CMD_START",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst3_CMD_START",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst3_CMD_START: ld a,[wChannelFreq3] ldh [rAUD3LOW],a ld a,AUD3ENA_ON ldh [rAUD3ENA],a ld a,[de] inc de ld hl,wChannelFreq3+1 or [hl] ldh [rAUD3HIGH],a jp SSFP_Inst3Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst3_CMD_END",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst3_CMD_END",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst3_CMD_END: dec de ; rewind counter xor a ldh [rAUD3ENA],a IF (SOUNDSYSTEM_ENABLE_VUM) ld [wVUMeter3],a ENDC ld a,[wSoundFXLock] bit SFXLOCKB_CHANNEL3,a jp nz,SSFP_Inst3UpdateFrameEnd or SFXLOCKF_3_LEFT|SFXLOCKF_3_RIGHT ld [wSoundFXLock],a ; restore music freq ld hl,wChannelMusicFreq3 ld bc,wChannelFreq3 ld a,[hl+] ld [bc],a inc c ld a,[hl] ld [bc],a jp SSFP_Inst3UpdateFrameEnd ; do nothing else (counter loaded with 0 (256) frame wait) ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst3_CMD_ENVELOPE",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst3_CMD_ENVELOPE",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst3_CMD_ENVELOPE: ld a,[de] inc de ld hl,wChannelVol3 or [hl] ldh [rAUD3LEVEL],a IF (SOUNDSYSTEM_ENABLE_VUM) swap a sla a and $0C dec a xor $0C ld [wVUMeter3],a ENDC jp SSFP_Inst3Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst3_CMD_STARTFREQ",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst3_CMD_STARTFREQ",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst3_CMD_STARTFREQ: ld a,[de] inc de ldh [rAUD3LOW],a ld a,AUD3ENA_ON ldh [rAUD3ENA],a ld a,[de] inc de ldh [rAUD3HIGH],a jp SSFP_Inst3Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst3_CMD_ENVELOPEVOL",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst3_CMD_ENVELOPEVOL",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst3_CMD_ENVELOPEVOL: ld a,[de] inc de ldh [rAUD3LEVEL],a IF (SOUNDSYSTEM_ENABLE_VUM) swap a sla a and $0C dec a xor $0C ld [wVUMeter3],a ENDC jp SSFP_Inst3Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst3_CMD_STARTENVVOLFREQ",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst3_CMD_STARTENVVOLFREQ",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst3_CMD_STARTENVVOLFREQ: ld a,[de] inc de ldh [rAUD3LEVEL],a IF (SOUNDSYSTEM_ENABLE_VUM) swap a sla a and $0C dec a xor $0C ld [wVUMeter3],a ENDC ld a,[de] inc de ldh [rAUD3LOW],a ld a,AUD3ENA_ON ldh [rAUD3ENA],a ld a,[de] inc de ldh [rAUD3HIGH],a jp SSFP_Inst3Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst3_CMD_PANMID",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst3_CMD_PANMID",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst3_CMD_PANMID: ld hl,wMusicSFXPanning ld a,AUDTERM_3_LEFT|AUDTERM_3_RIGHT or [hl] ld [hl],a ldh [rAUDTERM],a jp SSFP_Inst3Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst3_CMD_PANRIGHT",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst3_CMD_PANRIGHT",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst3_CMD_PANRIGHT: ld hl,wMusicSFXPanning ld a,AUDTERM_3_RIGHT or [hl] and ~AUDTERM_3_LEFT ld [hl],a ldh [rAUDTERM],a jp SSFP_Inst3Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst3_CMD_PANLEFT",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst3_CMD_PANLEFT",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst3_CMD_PANLEFT: ld hl,wMusicSFXPanning ld a,AUDTERM_3_LEFT or [hl] and ~AUDTERM_3_RIGHT ld [hl],a ldh [rAUDTERM],a jp SSFP_Inst3Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst3_CMD_WAVE",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst3_CMD_WAVE",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst3_CMD_WAVE: ld hl,wMusicSFXInstChnl3WaveID ld a,[de] inc de cp 255 jr z,.loadlong cp [hl] jr z,.skip .loadlong: ld hl,_AUD3WAVERAM xor a ldh [rAUD3ENA],a REPT 16 ld a,[de] inc de ld [hl+],a ENDR jp SSFP_Inst3Update .skip: ld a,e add 16 ld e,a ld a,d adc 0 ld d,a jp SSFP_Inst3Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst3_CMD_LEN",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst3_CMD_LEN",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst3_CMD_LEN: ld a,[de] inc de ldh [rAUD3LEN],a jp SSFP_Inst3Update ; ========================================================================================================================== ; channel 4 IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst4Update",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst4Update",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst4Update: ld a,[de] inc de ld hl,SSFP_Inst4_JumpTable add a add l ld l,a ld a,[hl+] ld h,[hl] ld l,a jp hl ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst4_CMD_FRAMEEND",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst4_CMD_FRAMEEND",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst4_CMD_FRAMEEND: ld a,[de] inc de ld [wMusicSFXInstPause4],a ; load new pause jp SSFP_Inst4UpdateFrameEnd ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst4_CMD_START",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst4_CMD_START",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst4_CMD_START: ld a,[de] inc de ldh [rAUD4GO],a jp SSFP_Inst4Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst4_CMD_END",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst4_CMD_END",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst4_CMD_END: dec de ; rewind counter ld a,[wSoundFXLock] bit SFXLOCKB_CHANNEL4,a jp nz,SSFP_Inst4UpdateFrameEnd or SFXLOCKF_4_LEFT|SFXLOCKF_4_RIGHT ld [wSoundFXLock],a ; restore music freq ld hl,wChannelMusicFreq4 ld bc,wChannelFreq4 ld a,[hl+] ld [bc],a inc c ld a,[hl] ld [bc],a jp SSFP_Inst4UpdateFrameEnd ; do nothing else (counter loaded with 0 (256) frame wait) ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst4_CMD_ENVELOPE",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst4_CMD_ENVELOPE",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst4_CMD_ENVELOPE: ld a,[de] inc de ld hl,wChannelVol4 or [hl] ldh [rAUD4ENV],a IF (SOUNDSYSTEM_ENABLE_VUM) swap a and $0F ld [wVUMeter4],a ENDC jp SSFP_Inst4Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst4_CMD_STARTFREQ",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst4_CMD_STARTFREQ",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst4_CMD_STARTFREQ: ld a,[de] inc de ldh [rAUD4POLY],a ld a,[de] inc de ldh [rAUD4GO],a jp SSFP_Inst4Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst4_CMD_ENVELOPEVOL",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst4_CMD_ENVELOPEVOL",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst4_CMD_ENVELOPEVOL: ld a,[de] inc de ldh [rAUD4ENV],a IF (SOUNDSYSTEM_ENABLE_VUM) swap a and $0F ld [wVUMeter4],a ENDC jp SSFP_Inst4Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst4_CMD_STARTENVVOLFREQ",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst4_CMD_STARTENVVOLFREQ",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst4_CMD_STARTENVVOLFREQ: ld a,[de] inc de ldh [rAUD4ENV],a IF (SOUNDSYSTEM_ENABLE_VUM) swap a and $0F ld [wVUMeter4],a ENDC ld a,[de] inc de ldh [rAUD4POLY],a ld a,[de] inc de ldh [rAUD4GO],a jp SSFP_Inst4Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst4_CMD_PANMID",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst4_CMD_PANMID",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst4_CMD_PANMID: ld hl,wMusicSFXPanning ld a,AUDTERM_4_LEFT|AUDTERM_4_RIGHT or [hl] ld [hl],a ldh [rAUDTERM],a jp SSFP_Inst4Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst4_CMD_PANRIGHT",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst4_CMD_PANRIGHT",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst4_CMD_PANRIGHT: ld hl,wMusicSFXPanning ld a,AUDTERM_4_RIGHT or [hl] and AUDTERM_4_LEFT ^ $FF ; same as ~, but ~ here triggers a false warning ld [hl],a ldh [rAUDTERM],a jp SSFP_Inst4Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst4_CMD_PANLEFT",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst4_CMD_PANLEFT",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst4_CMD_PANLEFT: ld hl,wMusicSFXPanning ld a,AUDTERM_4_LEFT or [hl] and ~AUDTERM_4_RIGHT ld [hl],a ldh [rAUDTERM],a jp SSFP_Inst4Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst4_CMD_POLYLOAD",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst4_CMD_POLYLOAD",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst4_CMD_POLYLOAD: ld a,[de] inc de ldh [rAUD4POLY],a jp SSFP_Inst4Update ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem_SSFP_Inst4_CMD_LEN",ROM0 ELSE SECTION "SoundSystem_SSFP_Inst4_CMD_LEN",ROMX,BANK[SOUNDSYSTEM_CODE_BANK] ENDC SSFP_Inst4_CMD_LEN: ld a,[de] inc de ldh [rAUD4LEN],a jp SSFP_Inst4Update ;*************************************************************************************************************************** ;* tables of fx/command handlers ;*************************************************************************************************************************** IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem Music FX Table 1",ROM0,ALIGN[5] ELSE SECTION "SoundSystem Music FX Table 1",ROMX,BANK[SOUNDSYSTEM_CODE_BANK],ALIGN[5] ENDC SSFP_MusicFX_JumpTable1: DW $0000 ; dummy DW SSFP_MUSIC_FX1_VIB1 DW SSFP_MUSIC_FX1_VIB2 DW SSFP_MUSIC_FX1_TF1 DW SSFP_MUSIC_FX1_TF2 DW SSFP_MUSIC_FX1_TF3 DW SSFP_MUSIC_FX1_PITCHUP DW SSFP_MUSIC_FX1_PITCHDOWN ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem Music FX Table 2",ROM0,ALIGN[5] ELSE SECTION "SoundSystem Music FX Table 2",ROMX,BANK[SOUNDSYSTEM_CODE_BANK],ALIGN[5] ENDC SSFP_MusicFX_JumpTable2: DW $0000 ; dummy DW SSFP_MUSIC_FX2_VIB1 DW SSFP_MUSIC_FX2_VIB2 DW SSFP_MUSIC_FX2_TF1 DW SSFP_MUSIC_FX2_TF2 DW SSFP_MUSIC_FX2_TF3 DW SSFP_MUSIC_FX2_PITCHUP DW SSFP_MUSIC_FX2_PITCHDOWN ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem Music FX Table 3",ROM0,ALIGN[5] ELSE SECTION "SoundSystem Music FX Table 3",ROMX,BANK[SOUNDSYSTEM_CODE_BANK],ALIGN[5] ENDC SSFP_MusicFX_JumpTable3: DW $0000 ; dummy DW SSFP_MUSIC_FX3_VIB1 DW SSFP_MUSIC_FX3_VIB2 DW SSFP_MUSIC_FX3_TF1 DW SSFP_MUSIC_FX3_TF2 DW SSFP_MUSIC_FX3_TF3 DW SSFP_MUSIC_FX3_PITCHUP DW SSFP_MUSIC_FX3_PITCHDOWN ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem Music Table",ROM0,ALIGN[6] ELSE SECTION "SoundSystem Music Table",ROMX,BANK[SOUNDSYSTEM_CODE_BANK],ALIGN[6] ENDC SSFP_Music_JumpTable: DW SSFP_MUSIC_CMD_ENDOFFRAME DW SSFP_MUSIC_CMD_PLAYINSTNOTE DW SSFP_MUSIC_CMD_PLAYINST DW SSFP_MUSIC_CMD_SETVOLUME DW SSFP_MUSIC_CMD_VIBRATO_ON DW SSFP_MUSIC_CMD_EFFECT_OFF DW SSFP_MUSIC_CMD_SYNCFLAG DW SSFP_MUSIC_CMD_ENDOFPATTERN DW SSFP_MUSIC_CMD_GOTOORDER DW SSFP_MUSIC_CMD_ENDOFSONG DW SSFP_MUSIC_CMD_SETSPEED DW SSFP_MUSIC_CMD_ENDOFFRAME1X DW SSFP_MUSIC_CMD_ENDOFFRAME2X DW SSFP_MUSIC_CMD_ENDOFFRAME3X DW SSFP_MUSIC_CMD_ENDOFFRAME4X DW SSFP_MUSIC_CMD_PITCHUP_ON DW SSFP_MUSIC_CMD_PITCHDOWN_ON DW SSFP_MUSIC_CMD_TRIPLENOTE_ON DW SSFP_MUSIC_CMD_EXTRA ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem Inst1 Table",ROM0,ALIGN[5] ELSE SECTION "SoundSystem Inst1 Table",ROMX,BANK[SOUNDSYSTEM_CODE_BANK],ALIGN[5] ENDC SSFP_Inst1_JumpTable: ; common commands DW SSFP_Inst1_CMD_FRAMEEND DW SSFP_Inst1_CMD_START DW SSFP_Inst1_CMD_END DW SSFP_Inst1_CMD_ENVELOPE DW SSFP_Inst1_CMD_STARTFREQ DW SSFP_Inst1_CMD_ENVELOPEVOL DW SSFP_Inst1_CMD_STARTENVVOLFREQ DW SSFP_Inst1_CMD_PANMID DW SSFP_Inst1_CMD_PANRIGHT DW SSFP_Inst1_CMD_PANLEFT ; specific commands DW SSFP_Inst1_CMD_PULSELEN DW SSFP_Inst1_CMD_SWEEP ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem Inst2 Table",ROM0,ALIGN[5] ELSE SECTION "SoundSystem Inst2 Table",ROMX,BANK[SOUNDSYSTEM_CODE_BANK],ALIGN[5] ENDC SSFP_Inst2_JumpTable: ; common commands DW SSFP_Inst2_CMD_FRAMEEND DW SSFP_Inst2_CMD_START DW SSFP_Inst2_CMD_END DW SSFP_Inst2_CMD_ENVELOPE DW SSFP_Inst2_CMD_STARTFREQ DW SSFP_Inst2_CMD_ENVELOPEVOL DW SSFP_Inst2_CMD_STARTENVVOLFREQ DW SSFP_Inst2_CMD_PANMID DW SSFP_Inst2_CMD_PANRIGHT DW SSFP_Inst2_CMD_PANLEFT ; specific commands DW SSFP_Inst2_CMD_PULSELEN DW SSFP_Inst2_CMD_SWEEP ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem Inst3 Table",ROM0,ALIGN[5] ELSE SECTION "SoundSystem Inst3 Table",ROMX,BANK[SOUNDSYSTEM_CODE_BANK],ALIGN[5] ENDC SSFP_Inst3_JumpTable: ; common commands DW SSFP_Inst3_CMD_FRAMEEND DW SSFP_Inst3_CMD_START DW SSFP_Inst3_CMD_END DW SSFP_Inst3_CMD_ENVELOPEVOL ; prevent crash DW SSFP_Inst3_CMD_STARTFREQ DW SSFP_Inst3_CMD_ENVELOPEVOL DW SSFP_Inst3_CMD_STARTENVVOLFREQ DW SSFP_Inst3_CMD_PANMID DW SSFP_Inst3_CMD_PANRIGHT DW SSFP_Inst3_CMD_PANLEFT ; specific commands DW SSFP_Inst3_CMD_WAVE DW SSFP_Inst3_CMD_LEN ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem Inst4 Table",ROM0,ALIGN[5] ELSE SECTION "SoundSystem Inst4 Table",ROMX,BANK[SOUNDSYSTEM_CODE_BANK],ALIGN[5] ENDC SSFP_Inst4_JumpTable: ; common commands DW SSFP_Inst4_CMD_FRAMEEND DW SSFP_Inst4_CMD_START DW SSFP_Inst4_CMD_END DW SSFP_Inst4_CMD_ENVELOPE DW SSFP_Inst4_CMD_STARTFREQ DW SSFP_Inst4_CMD_ENVELOPEVOL DW SSFP_Inst4_CMD_STARTENVVOLFREQ DW SSFP_Inst4_CMD_PANMID DW SSFP_Inst4_CMD_PANRIGHT DW SSFP_Inst4_CMD_PANLEFT ; specific commands DW SSFP_Inst4_CMD_POLYLOAD DW SSFP_Inst4_CMD_LEN ; -------------------------------------------------------------------------------------------------------------------------- IF (SOUNDSYSTEM_CODE_BANK == 0) SECTION "SoundSystem Frequency Table",ROM0,ALIGN[8] ELSE SECTION "SoundSystem Frequency Table",ROMX,BANK[SOUNDSYSTEM_CODE_BANK],ALIGN[8] ENDC FrequencyTable: ; C C#/Db D D#/Eb E F F#/Gb G G#/Ab A A#/Bb B DW $0020,$0091,$00FC,$0160,$01C0,$0219,$026E,$02BE,$030a,$0351,$0394,$03D4 ; octave 2 DW $0410,$0448,$047E,$04B0,$04E0,$050D,$0537,$055F,$0585,$05A8,$05Ca,$05EA ; octave 3 DW $0608,$0624,$063F,$0658,$0670,$0686,$069C,$06B0,$06C2,$06D4,$06E5,$06F5 ; octave 4 DW $0704,$0712,$071F,$072C,$0738,$0743,$074E,$0758,$0761,$076a,$0773,$077A ; octave 5 DW $0782,$0789,$0790,$0796,$079C,$07A2,$07A7,$07AC,$07B1,$07B5,$07B9,$07BD ; octave 6 DW $07C1,$07C5,$07C8,$07CB,$07CE,$07D1,$07D3,$07D6,$07D8,$07DB,$07DD,$07DF ; octave 7
24.740779
125
0.587767
[ "MIT" ]
gb-archive/GBSoundSystem
Driver/SoundSystem.asm
95,252
Assembly
4
; A066999: a(n) = 3^n * Sum_{i=1..n} i^3/3^i. ; Submitted by Jamie Morken(s2) ; 1,11,60,244,857,2787,8704,26624,80601,242803,729740,2190948,6575041,19727867,59186976,177565024,532699985,1598105787,4794324220,14382980660,43148951241,129446864371,388340605280,1165021829664,3495065504617,10485196531427,31455589613964,94366768863844,283100306615921,849300919874763,2547902759654080,7643708278995008,22931124837020961,68793374511102187,206380123533349436,619140370600094964,1857421111800335545,5572263335401061507,16716790006203243840,50150370018609795520,150451110055829455481 mov $6,$0 add $6,1 lpb $6 mul $1,3 mov $2,$3 add $2,3 add $4,1 mov $5,$4 pow $5,$2 add $1,$5 sub $6,1 lpe mov $0,$1
39.333333
496
0.793785
[ "Apache-2.0" ]
ckrause/loda-programs
oeis/066/A066999.asm
708
Assembly
4
; uint16_t esx_f_write(unsigned char handle, void *src, size_t nbytes) SECTION code_esxdos PUBLIC _esx_f_write EXTERN l0_esx_f_write_callee _esx_f_write: pop de dec sp pop af pop hl pop bc push bc push hl push af inc sp push de jp l0_esx_f_write_callee
12.458333
70
0.695652
[ "BSD-2-Clause" ]
ByteProject/Puddle-BuildTools
FictionTools/z88dk/libsrc/_DEVELOPMENT/arch/zxn/esxdos/c/sdcc_ix/esx_f_write.asm
299
Assembly
4
; A022105: Fibonacci sequence beginning 1, 15. ; 1,15,16,31,47,78,125,203,328,531,859,1390,2249,3639,5888,9527,15415,24942,40357,65299,105656,170955,276611,447566,724177,1171743,1895920,3067663,4963583,8031246,12994829 mov $1,1 mov $2,5 lpb $0,1 sub $0,1 add $1,$2 add $2,10 mov $3,$1 mov $1,$2 mov $2,$3 lpe
23
171
0.695652
[ "Apache-2.0" ]
karttu/loda
programs/oeis/022/A022105.asm
322
Assembly
4
; A310373: Coordination sequence Gal.6.150.5 where G.u.t.v denotes the coordination sequence for a vertex of type v in tiling number t in the Galebach list of u-uniform tilings. ; Submitted by Christian Krause ; 1,4,10,14,18,23,27,31,36,40,44,50,54,58,64,68,72,77,81,85,90,94,98,104,108,112,118,122,126,131,135,139,144,148,152,158,162,166,172,176,180,185,189,193,198,202,206,212,216,220 mov $1,$0 seq $0,312890 ; Coordination sequence Gal.6.115.5 where G.u.t.v denotes the coordination sequence for a vertex of type v in tiling number t in the Galebach list of u-uniform tilings. add $1,1 div $1,3 add $0,$1
60.9
182
0.745484
[ "Apache-2.0" ]
ckrause/loda-programs
oeis/310/A310373.asm
609
Assembly
4
;/*! ; @file ; ; @brief BvsSavRedrawWait DOS wrapper ; ; (c) osFree Project 2021, <http://www.osFree.org> ; for licence see licence.txt in root directory, or project website ; ; This is Family API implementation for DOS, used with BIND tools ; to link required API ; ; @author Yuri Prokushev ([email protected]) ; ;*/ .8086 ; Helpers INCLUDE helpers.inc INCLUDE dos.inc INCLUDE bseerr.inc _TEXT SEGMENT BYTE PUBLIC 'CODE' USE16 @BVSPROLOG BVSSAVREDRAWWAIT VIOHANDLE DW ? ;Video handle NOTIFYTYPE DD ? ; SAVREDRAWINDIC DW ? ; @BVSSTART BVSSAVREDRAWWAIT EXTERN VIOCHECKHANDLE: PROC MOV BX,[DS:BP].ARGS.VIOHANDLE ; GET HANDLE CALL VIOCHECKHANDLE JNZ EXIT XOR AX,AX ; ALL IS OK EXIT: @BVSEPILOG BVSSAVREDRAWWAIT _TEXT ENDS END
18.790698
69
0.685644
[ "BSD-3-Clause" ]
osfree-project/FamilyAPI
bvs/BvsSavRedrawWait.asm
808
Assembly
4
SECTION "Stack", WRAM0[$C080] ds $80 - 1 wStack:: SECTION "Init", ROM0 Init: di cp $11 ld a, 1 jr z, .cgb xor a .cgb ld [hGBC], a xor a ldx [rIF], [rIE] ldx [rRP] ldx [rSCX], [rSCY] ldx [rSB], [rSC] ldx [rWX], [rWY] ldx [rBGP], [rOBP0], [rOBP1] ldx [rTMA], [rTAC] put [rTAC], rTAC_4096Hz .wait ld a, [rLY] cp 144 jr c, .wait xor a ld [rLCDC], a ld sp, wStack fill $C000, $2000, 0 ld a, [hGBC] and a jr z, .cleared_wram ld a, 7 .wram_bank push af ld [rSVBK], a fill $D000, $1000, 0 pop af dec a cp 1 jr nc, .wram_bank .cleared_wram ld a, [hGBC] push af fill $FF80, $7F, 0 pop af ld [hGBC], a fill $8000, $2000, 0 fill $FE00, $A0, 0 put [rJOYP], 0 put [rSTAT], 8 ; hblank enable put [rWY], $90 put [rWX], 7 put [rLCDC], %11100011 IF def(NormalSpeed) ; not implemented yet ld a, [hGBC] and a call nz, NormalSpeed ENDC put [rIF], 0 put [rIE], %1111 ei halt call WriteDMATransferToHRAM call Main ; if Main returns, restart the program jp Init
10.893617
41
0.599609
[ "MIT" ]
gb-archive/waveform-gb
src/code/init.asm
1,024
Assembly
4
; A288170: a(n) = 3*a(n-1) - a(n-2) - 4*a(n-3) + 2*a(n-4) for n >= 4, where a(0) = 2, a(1) = 4, a(2) = 8, a(3) = 16, a(4) = 34, a(5) = 70 . ; 2,4,8,16,34,70,144,292,590,1186,2380,4768,9546,19102,38216,76444,152902,305818,611652,1223320,2446658,4893334,9786688,19573396,39146814,78293650,156587324,313174672,626349370,1252698766,2505397560,5010795148,10021590326,20043180682,40086361396,80172722824,160345445682,320690891398,641381782832,1282763565700,2565527131438,5131054262914,10262108525868,20524217051776,41048434103594,82096868207230,164193736414504,328387472829052,656774945658150,1313549891316346,2627099782632740,5254199565265528 mov $14,$0 mov $16,$0 add $16,1 lpb $16 clr $0,14 mov $0,$14 sub $16,1 sub $0,$16 mov $11,$0 mov $13,$0 add $13,1 lpb $13 mov $0,$11 sub $13,1 sub $0,$13 mov $7,$0 mov $9,2 lpb $9 mov $0,$7 sub $9,1 add $0,$9 sub $0,2 mov $1,6 mov $4,7 lpb $0 sub $0,1 mul $4,2 lpe div $4,$1 mov $1,$4 mov $10,$9 lpb $10 mov $8,$1 sub $10,1 lpe lpe lpb $7 mov $7,0 sub $8,$1 lpe mov $1,$8 mul $1,2 add $12,$1 lpe add $15,$12 lpe mov $1,$15
24.54902
497
0.589457
[ "Apache-2.0" ]
jmorken/loda
programs/oeis/288/A288170.asm
1,252
Assembly
4
README.md exists but content is empty. Use the Edit dataset card button to edit it.
Downloads last month
4
Edit dataset card